ut99 patches..

Discussions about UT99
Post Reply
tristanlomax
Posts: 1
Joined: Thu Aug 28, 2008 3:56 pm

ut99 patches..

Post by tristanlomax »

i am looking for a patch for ut99 goty. i dloaded one it was like a 431 but it made the resolution of the game all crappy. can anyone tell me were i can get a patch that doesnt do that to the game
User avatar
lauren
Skilled
Posts: 244
Joined: Sat Apr 12, 2008 5:29 pm
Location: North lincolnshire
Contact:

Re: ut99 patches..

Post by lauren »

once you have 2 posts go in the download list and download patch 436 all the other newer patches r useless
LT
LiQuidFire
Average
Posts: 53
Joined: Sat Mar 01, 2008 1:42 pm
Location: UK
Contact:

Re: ut99 patches..

Post by LiQuidFire »

lauren wrote:once you have 2 posts go in the download list and download patch 436 all the other newer patches r useless
Patch 451 does have some benefits for both clients and servers:

[From http://www.UTPG.org ]
Version 451 is completely network compatible with all previous public releases of UT.
Server requires clients to be at least version 432.

* WebAdmin fixed, linux server should have a working webadmin again
* Package code execution exploit fixed
* LogMaxConnPerIPPerMin defaults to false
* IRC chat client fixes
o \n bug fixed
o long lines are wrapped
o wrapped lines are indented for better readability
* Added protection against brute forcing the admin login:

[Engine.GameInfo]
LoginDelaySeconds=0.0 Number of seconds after an incorrect login before login is allowed again.
MaxLoginAttempts=0 Maximum number of login attempts before an action is taken
ActionToTake= What to do when the maximum number of login attempts has been reached

Values for ActionToTake:
DO_Nothing
DO_Log Will log the player's name, IP, and number of attempted logins to server's log
DO_DisableLogin Player will be unable to perform adminlogin for remainder of match
DO_KickPlayer Player will be kicked from server
DO_KickBanPlayer Player will be banned from the server

ex: ActionToTake=DO_DisableLogin

* Added a caching system to the webadmin to reduce the impact on the running game
* Added -logprefix option to `ucc`. Enabled preflush log prefixes
* Extended IP ban list to allow 256 entires
* Fixed several bugs which allowed malicious clients to lag the server
* Clamped DefaultFow to values between 80 ~ 130
* Added bLogAdminActions to [Engine.GameInfo] - provides information about kick/bans/logins
* Fixed chat messages not appearing when game is paused
* Limit in-game name changes to 10 per map
* Fixed player details server query response
* Fixed mutators not appearing in server browser
* Added additional console commands for admins - kicklist, kickid, and kickbanid
* Added current map name to all pages in "Current" section of webadmin
* Added time remaining to pages in "Current" section of webadmin for timed matches
* Fixed LoginSeconds display in web admin to only show max number of allowed characters in textbox
* Added 'AdminAction' prefix to all log entries written by admin actions
* Improved the console functions 'get' and 'set' to allow editing of array config variables
Usage: to get an value of an array item use the following command:

get Engine.GameInfo IPPolicies #

Where # is the number starting from 0, if you omit the number the first element is returned

set Engine.GameInfo IPPolicies # new value

Where # is the number starting from 0, you must specify the number
* Items in the open location box are moved up in the list when reused
* Fixed the scroll whell when using Logitec drivers (EM_EXEC)
* The download percentage for compressed redirects is displayed correctly now (the real percentage)
* Fixed spaces in redirected package names (note: you should NOT use spaces in package names)
* Fixed incorrect F6 details
* Added IRC half-ops support
* Netspeed command is limited to once every 15 seconds (as with UT2003)
* Fixed server lag exploit from chatting. Added a config variable "bLogTypingEvents" to the Engine.StatLog class. If the server does not wish to be vulnerable to this exploit, setting this variable to false will cause the resulting ngStats logs (both world and local) to not record player chatting events.
* Fixed lag exploit possible through replication statement error
* Fixed lag exploit with ShowInventory command
* Fixed lag exploit in the ShowPath command, only admins can use this command
* Server lag exploit possible from viewing players fixed
* Added refering game server to HTTP redirect request with the form: Referer: server-IP:port
* Merged Daniel Vogel's OpenGL driver with the source
* Added a new config option to set the minimal client version
Unfortunately they havent updated since 2004 :cry:
User avatar
lauren
Skilled
Posts: 244
Joined: Sat Apr 12, 2008 5:29 pm
Location: North lincolnshire
Contact:

Re: ut99 patches..

Post by lauren »

451 ruins the unreal editor
LT
User avatar
Feralidragon
Godlike
Posts: 5489
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: ut99 patches..

Post by Feralidragon »

lauren wrote:451 ruins the unreal editor
Not the 451b, but I advice to use 436 only for mod making too, we never know what might happen with 451b.
LiQuidFire
Average
Posts: 53
Joined: Sat Mar 01, 2008 1:42 pm
Location: UK
Contact:

Re: ut99 patches..

Post by LiQuidFire »

lauren wrote:451 ruins the unreal editor
Yes, sorry i meant to mention that 451b is the latest patch:
Unreal Tournament version 451b Release Notes
Version 451b is completely network compatible with all previous public releases of UT.
Server requires clients to be at least version 432.

* UnrealEd fixed
* Fixed a couple of bugs that caused the client and server to crash when invalid classes are loaded
Post Reply