Unreal Wiki is down....Again?!
- SilverSound
- Adept
- Posts: 344
- Joined: Fri Nov 06, 2015 10:12 am
- Personal rank: Curious
- Location: St. Cloud, Florida
Unreal Wiki is down....Again?!
It's down. I needed to look there for some functions. Namely the Modifylogin for the mute. Anyone have a big reference sheet for all the functions and such for uscript? That was something I just couldn't find.
"Woah what?! I wish I was recording that...."
- Gustavo6046
- Godlike
- Posts: 1462
- Joined: Mon Jun 01, 2015 7:08 pm
- Personal rank: Resident Wallaby
- Location: Porto Alegre, Brazil
- Contact:
Re: Unreal Wiki is down....Again?!
Nope, but you can always use the Web Archive. Just keep in mind search won't work so you'll have to type the name of the articles you remember in the address bar manually. :<SilverSound wrote:It's down. I needed to look there for some functions. Namely the Modifylogin for the mute. Anyone have a big reference sheet for all the functions and such for uscript? That was something I just couldn't find.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
— Weapon of Destruction
— Weapon of Destruction
Re: Unreal Wiki is down....Again?!
Do a web search for "UT-436-ScriptSource" - it's a collection of all exported scripts of UT.SilverSound wrote:I needed to look there for some functions. Namely the Modifylogin for the mute.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
- PrinceOfFunky
- Godlike
- Posts: 1200
- Joined: Mon Aug 31, 2015 10:31 pm
Re: Unreal Wiki is down....Again?!
I actually have all the pages downloaded in my laptop .o. Maybe I should publish them a day.SilverSound wrote:It's down. I needed to look there for some functions. Namely the Modifylogin for the mute. Anyone have a big reference sheet for all the functions and such for uscript? That was something I just couldn't find.
"Your stuff is known to be buggy and unfinished/not properly tested"
- sektor2111
- Godlike
- Posts: 6410
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: Unreal Wiki is down....Again?!
See my PM...
My games includes player changed because of stuff (oldweapons switch, pathing, crappy cheats reacting ballistic at player mooing, etc). See that link which I was talking about in previous PMs.
I'm sharing my work so you won't find only info How To but you can see even relevant examples.
Stunt Warning: Custom player types usually are conflicting with NewNet (which I don't use until I'll see them crap-free).
My games includes player changed because of stuff (oldweapons switch, pathing, crappy cheats reacting ballistic at player mooing, etc). See that link which I was talking about in previous PMs.
I'm sharing my work so you won't find only info How To but you can see even relevant examples.
Stunt Warning: Custom player types usually are conflicting with NewNet (which I don't use until I'll see them crap-free).
- SilverSound
- Adept
- Posts: 344
- Joined: Fri Nov 06, 2015 10:12 am
- Personal rank: Curious
- Location: St. Cloud, Florida
Re: Unreal Wiki is down....Again?!
Thanks sektor. I saw the pm after I posted this topic. The main reason for this topic is to let anyone who manages the site know that it's down currently.
@prince you should post it!! Some good detailed functions list and how they could be used would be helpfull! Not just a list of them.
@prince you should post it!! Some good detailed functions list and how they could be used would be helpfull! Not just a list of them.
"Woah what?! I wish I was recording that...."
Re: Unreal Wiki is down....Again?!
Just pointing this out: It doesn't make much sense posting this on entirely unrelated web sites. Mentioning it anywhere outside BeyondUnreal just needlessly increases the reaction time. The BU forums seem like a good place to start, and there's even already a thread on a previous downtime. (since you mentioned "again")