Graphic issues in some new MH maps

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Graphic issues in some new MH maps

Postby Aldebaran » Wed Dec 28, 2016 10:50 pm

I played the maps MH-EpicAdventure2016 and MH-FairyValleyVFinal lately and I had some graphic issues in these.
I found screenshots of these maps where these issues does not exist, so is it configurable in my UT99 client?
I changed from OpenGL to DirectX9, with both drivers I get these black surfaces.
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fv.jpg
Look at the black surfaces around the plants
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Re: Graphic issues in some new MH maps

Postby sektor2111 » Wed Dec 28, 2016 11:00 pm

Try setup for graphic part SmoothMaskedTextures or such. If this does not help... just screw maps. Drop out textures and do a proper import, Save As other name, have fun... if they have been released in this state, for sure they won't be originally fixed...
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Re: Graphic issues in some new MH maps

Postby EvilGrins » Wed Dec 28, 2016 11:14 pm

THUNDERBOLT's maps are a thing of visual beauty, which often have tons of little problems.

You get used to this after awhile... though you may try futzing around with your graphic setup. OpenGL isn't great for everything.
http://unreal-games.livejournal.com/
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Re: Graphic issues in some new MH maps

Postby Aldebaran » Wed Dec 28, 2016 11:19 pm

I set SmoothMaskedTextures from False to True in OpenGL and DirectX9 config but these graphic issues still exist.
Last edited by Aldebaran on Thu Dec 29, 2016 8:30 pm, edited 1 time in total.
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Re: Graphic issues in some new MH maps

Postby Terraniux » Thu Dec 29, 2016 8:34 am

On dU there was also this topic, and in my firm believe I think the textures are not properly masked in the graphics program. i.e. photoshop , gimp etc... no matter what renderder you use. I have the same problem too while making masking textures. Compatibility issues. Gotta use the original cs 2 or earlier to get something compatible.
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Re: Graphic issues in some new MH maps

Postby Higor » Thu Dec 29, 2016 9:42 am

Textures gotta be reimported in 8 bit PCX format, and the transparent color has to be the one on index 0 in the palette.
Tough luck.
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Re: Graphic issues in some new MH maps

Postby Chamberly » Thu Dec 29, 2016 11:17 am

I'm not sure how I did not get to see this Yesterday... posted at 5:50pm EST?
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Re: Graphic issues in some new MH maps

Postby EvilGrins » Thu Dec 29, 2016 4:53 pm

Chamberly wrote:I'm not sure how I did not get to see this Yesterday... posted at 5:50pm EST?

I blame too much eggnog.
http://unreal-games.livejournal.com/
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