MAJOR bot-pathing request

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Re: MAJOR bot-pathing request

Postby papercoffee » Wed Mar 01, 2017 9:27 pm

Higor wrote:Just cluster a few BlockAll actors to simulate a wall.

^This
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Re: MAJOR bot-pathing request

Postby sektor2111 » Wed Mar 01, 2017 10:38 pm

Not entirely agree. There is a cave inside a mountain with a few flies around, ground at cave entrance has an invisible barrier and is an annoying one - BlockAll won't solve nothing here - no that important, but still crappy. Map needs a rebuild but without some of those semi-solids through each-other. Else there might be others BSP cuts doing funky effects around...
AT current stage map has Paths done by Higor pretty perfect but I'm not satisfied about geometry results regarding to my tries for getting 99% a good build. There is a hom, here is a hole, here is barrier, there is Zone Leak, bugs are showing up alternatively but eh... maybe I'll figure sick area trouble maker. This is really heavy to fix because it has a lot of things...

Edit:
Where is Iacobus when we need him ? He fixed well some broken stuff...
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