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InstaWTF?!?

Posted: Mon Jan 23, 2017 5:11 pm
by EvilGrins
As most of you probably know, the folks that originally made MonsterHunt disabled "transloc enabled" and the InstaGib mutator as they viewed those 2 things as making it far too easy to kill monsters. Unless a transloc or an instagib were placed directly onto a map it was impossible to use either one.

There's a lots of versions of the ut99 Instagib these days. There's the Insta-Sniper, InstaDead, and one I can't remember the name of that fired black energy and caused explosions that didn't hurt players but flung them far away so fast whatever they crashed into probably would kill them.

Then there's my personal fave: InstaComboGib.

Not only does the mutator for InstaCombo work in MH, it also does this REALLY weird thing:
Image

Even when you've got FriendlyFire on (set to not kill other players) it can kill the other people on your team.

How can it do that? How does it override FF??

Re: InstaWTF?!?

Posted: Mon Jan 23, 2017 5:22 pm
by papercoffee
Maybe the combination of this insta mutator and NW3-ultragore.

I prefer the insts-combo light.

Re: InstaWTF?!?

Posted: Mon Jan 23, 2017 5:23 pm
by Barbie
EvilGrins wrote:Then there's my personal fave: InstaComboGib.
I bet this mutator is not using function TakeDamage() where FriendlyFire rate is respected but something like "If WeaponHasHit(Pawn) then Pawn.Die()".
Have you got a download link to that mutator?

Re: InstaWTF?!?

Posted: Mon Jan 23, 2017 5:46 pm
by EvilGrins
papercoffee wrote:Maybe the combination of this insta mutator and NW3-ultragore.
Nah, it works without UltraGore too.
Barbie wrote:Have you got a download link to that mutator?
There's probably one (looks like more than a couple) here · http://ut.noccer.de/Weapons/Shock%20Riffle/

Otherwise, I'll upload the one I've got when I get home tonight.

Re: InstaWTF?!?

Posted: Mon Jan 23, 2017 5:57 pm
by Barbie
EvilGrins wrote:There's probably one (looks like more than a couple) here · http://ut.noccer.de/Weapons/Shock%20Riffle/
I need exact that version you are using; looking at the code in another mutator is useless.

Re: InstaWTF?!?

Posted: Thu Jan 26, 2017 4:02 am
by EvilGrins
Here ya go Barb... analyze it!

Re: InstaWTF?!?

Posted: Thu Jan 26, 2017 5:15 pm
by Barbie
EvilGrins wrote:Here ya go Barb... analyze it!
I could not verify my first thought that this mutator uses an alternative damage method. But for now I have found out the following:
  • If you don't install it as mutator but summon "InstaCombo.DualShockRifle" the weapon is NOT deadly to team members.
  • If you install it as mutator then in all TeamGamePlus childs (CTFGame (tested), Domination (untested), Assault (untested), Monsterhunt (tested)) that weapon IS deadly to team members.

Re: InstaWTF?!?

Posted: Thu Jan 26, 2017 7:18 pm
by EvilGrins
Barbie wrote:If you don't install it as mutator but summon "InstaCombo.DualShockRifle" the weapon is NOT deadly to team members.
You sure about that?

I've got it on this map → http://unreal-games.livejournal.com/71247.html ← and it still kills other players on my team.

Re: InstaWTF?!?

Posted: Sat Feb 11, 2017 11:30 pm
by Barbie
EvilGrins wrote:Here ya go Barb... analyze it!
I wasn't able to track down why the InstaCombo.DualShockRifle makes damage to team members when running the Arena Mutator InstaCombo.InstaComboGibDM but I noticed that a lot of Access None occurred because of missing Ammo definition in the original Arena Mutator. So I created an additional Arena Mutator plus an INT file and with that it works as expected - no team damage any more.
Download "Fix for Mutator InstaCombo"