Importing assets from another game/engine
Posted: Fri Jan 27, 2017 9:56 am
While I'm here I'll post a link that may be of interest to you guys who want new monsters/content to play around with. Do you guys remember the game "Rune"? It was an old FPS game that ran on a UEngine variant but had some good low-poly monsters and characters (as well as maps). I happened to read that some people felt it wasn't possible to correctly take a monster from Rune and make it usable in Unreal. After some back-and-forth ( http://www.oldunreal.com/cgi-bin/yabb2/ ... 1484528806) summarized as such:
"No you can't."
"Yes, you can."
"No, it's not possible."
"Yes, it is dammit and I'll show you how to do it yourself."
<thread locked>
....I posted a medium length tutorial on how to import the Giant Crab from Rune ( http://www.oldunreal.com/cgi-bin/yabb2/ ... 1484832780) . Result:
sMUao-dunYc
Even if you aren't interested in Rune the tut is applicable to a very diverse amount of content. Bob and I have imported assets from entirely different engines (Arma, Source, etc.) so don't be afraid to try. Low poly is best but you can import pretty complex models (see my KFChristmasMonsters for example). All it takes is to spend a little time learning the method. If you value unique content you ought to take some time to try that "wouldn't it be cool if that was in UT?" project you KNOW you always wanted.
"No you can't."
"Yes, you can."
"No, it's not possible."
"Yes, it is dammit and I'll show you how to do it yourself."
<thread locked>
....I posted a medium length tutorial on how to import the Giant Crab from Rune ( http://www.oldunreal.com/cgi-bin/yabb2/ ... 1484832780) . Result:
sMUao-dunYc
Even if you aren't interested in Rune the tut is applicable to a very diverse amount of content. Bob and I have imported assets from entirely different engines (Arma, Source, etc.) so don't be afraid to try. Low poly is best but you can import pretty complex models (see my KFChristmasMonsters for example). All it takes is to spend a little time learning the method. If you value unique content you ought to take some time to try that "wouldn't it be cool if that was in UT?" project you KNOW you always wanted.