Hi,
Since recently, and without any modifications to UT itself, the game crashes to the desktop, during the "PRECACHING" phase. No error message, only Windows 10's own one. Interestingly, it doesn't matter either whether I use Direct3D, Direct3D9 or OpenGL. Any ideas how to tackle the problem? I'm also having a strange issue with a Quake 3 Engine game (Star Trek Voyager Elite Force) with another completely unexplainable crash, also OpenGL. Maybe they are related.
Windows 10 x64, MSI GTX 970, latest driver 378.92.
Below the Detected.log of the UT crash (UnrealTournament.log stayed empty):
Log: Log file open, 04/06/17 07:13:07
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
Init: Version: 451
Init: Compiled: Apr 28 2003 10:07:20
Init: Command line: testrendev=D3DDrv.D3DRenderDevice log=Detected.log
Init: Base directory: C:\Spiele\Unreal Tournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: DESKI
Init: User: towyn
Init: Memory total: Phys=2097151K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3399.983400 MHz
Init: CPU Page size=4096, Processors=8
Init: CPU Detected: PentiumPro-class processor (GeuinIntl)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Detecting D3DDrv.D3DRenderDevice
Log: Bound to D3DDrv.dll
Init: DirectDraw drivers detected:
Init: display (Primärer Anzeigetreiber)
Init: D3D Device: Supports system memory DMA blts
Log: D3D Device 4194240K vram, 4185240K free
Init: Unreal Tournament Direct3D support - internal revision 1.9c
Init: D3D Device: szDriver=nvd3dum.dll
Init: D3D Device: szDescription=NVIDIA GeForce GTX 970
Init: D3D Device: wProduct=0
Init: D3D Device: wVersion=0
Init: D3D Device: wSubVersion=0
Init: D3D Device: wBuild=0
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=5058
Init: D3D Device: dwSubSysId=828380258
Init: D3D Device: dwRevision=161
Init: Successfully tested Direct3D presence (DD_OK)
Init: DirectDraw drivers detected:
Init: display (Primärer Anzeigetreiber)
Init: D3D Device: Supports system memory DMA blts
Log: D3D Device 4194240K vram, 4185240K free
Init: Unreal Tournament Direct3D support - internal revision 1.9c
Init: D3D Device: szDriver=nvd3dum.dll
Init: D3D Device: szDescription=NVIDIA GeForce GTX 970
Init: D3D Device: wProduct=0
Init: D3D Device: wVersion=0
Init: D3D Device: wSubVersion=0
Init: D3D Device: wBuild=0
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=5058
Init: D3D Device: dwSubSysId=828380258
Init: D3D Device: dwRevision=161
Init: Successfully tested Direct3D presence (DD_OK)
Log: Successfully detected D3DDrv.D3DRenderDevice
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Engine.dll
Log: Unbound to Core.dll
Log: Unbound to Window.dll
Log: Unbound to D3DDrv.dll
Log: Garbage: objects: 220->0; refs: 0
Exit: Object subsystem successfully closed.
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.005M / 0.184M
Uninitialized: Peak Memory 0.702M / 2.980M
Uninitialized: Allocs 3 Current / 8886 Total
Uninitialized: Log file closed, 04/06/17 07:13:07
Strange crash to desktop since recently (all APIs)
Re: Strange crash to desktop since recently (all APIs)
Issue went away after applying the Windows 10 Creators Update from last spring. I only got notified recently!!
- sektor2111
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Re: Strange crash to desktop since recently (all APIs)
I suppose the crash has a logic, I don't even see a better display driver listed in log just the original crapped D3DDrv... which is... ancient.
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Re: Strange crash to desktop since recently (all APIs)
In case it ends up happening again, you can also try to set the game to start in Compatibility Mode towards anything which is Windows 7 or below.
I had to do it in my case for it to work properly, after all the game expects for very ancient libs to still be present or work in a certain way, which you can only guarantee by using the compatibility mode which has most of them implemented through wrappers internally in the OS.
I had to do it in my case for it to work properly, after all the game expects for very ancient libs to still be present or work in a certain way, which you can only guarantee by using the compatibility mode which has most of them implemented through wrappers internally in the OS.
- Dr.Flay
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Re: Strange crash to desktop since recently (all APIs)
Disable precaching
Make sure that you have the full DX9 distro installed (Win10 only comes with the newer DirectX)
Use OpenGL (but not the original) with nVidia chips
Make sure that you have the full DX9 distro installed (Win10 only comes with the newer DirectX)
Use OpenGL (but not the original) with nVidia chips
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Find me on Steam and GoG