Package Conformal discussion
Posted: Sun Apr 09, 2017 6:11 pm
A bit of Karma is always in UE1 aka UnrealEngine1.
Today I could see some funky things at using multiple conforming things for preventing mismatches.
In my opinion I think this way is aiming stock updates generally - which means player with files LOADED.
By conforming other packages with extra-dependencies (uncalled in Level) required by original package, these seems to not be triggered that much in an empty player (with no files from any kind) and lousy effects occurs, player can even crash.
I could see these in a map calling 2 files conformed and MH conformed too - player being with no files. Simply there is no game.
If we are thinking at UnrealShare - every UT player on planet has this file because it's STOCK. If this file is carefully fixed and conformed there is no single issue. For the rest of Non stock mix is not the same thing.
Today I could see some funky things at using multiple conforming things for preventing mismatches.
In my opinion I think this way is aiming stock updates generally - which means player with files LOADED.
By conforming other packages with extra-dependencies (uncalled in Level) required by original package, these seems to not be triggered that much in an empty player (with no files from any kind) and lousy effects occurs, player can even crash.
I could see these in a map calling 2 files conformed and MH conformed too - player being with no files. Simply there is no game.
If we are thinking at UnrealShare - every UT player on planet has this file because it's STOCK. If this file is carefully fixed and conformed there is no single issue. For the rest of Non stock mix is not the same thing.