Wolfenstein 3D's Pac-Man ghosts for UT?

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EvilGrins
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Wolfenstein 3D's Pac-Man ghosts for UT?

Post by EvilGrins » Wed Apr 19, 2017 10:44 pm

Anybody who's played the original WolfenStein knows (probably) that if on the final level if you don't go straight to the exit, you can find a secret-passage which opens up a Pac-Man maze for A setup which the ghosts from that game:
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They are completely unkillable, they will chase you endlessly while somewhat guarding the exit. Contact with them drains your life.

Does anybody know if anyone made a monster for UT based on those guys?
Last edited by EvilGrins on Thu Apr 20, 2017 10:30 am, edited 1 time in total.
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Re: Wolfenstein 3D's Pac-Man ghosts for UT?

Post by rjmno1 » Thu Apr 20, 2017 12:27 am

In the full version i see well i never did play this level.
Never did see those ghost either, must be a hidden chamber i think.
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Re: Wolfenstein 3D's Pac-Man ghosts for UT?

Post by EvilGrins » Thu Apr 20, 2017 10:31 am

rjmno1 wrote:Never did see those ghost either, must be a hidden chamber i think.
It was, if memory serves, along the wall just right of the final exit.
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Re: Wolfenstein 3D's Pac-Man ghosts for UT?

Post by XaNKoNII » Thu Apr 20, 2017 1:56 pm

My guess is that's actually not that much complicated. You probably just have to substitute the 3D mesh for a Sprite, and code the behavior of the creature to melee the player :highfive: If anything go to the scripting/Coding thread and ask for help or ideas :idea2:

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Re: Wolfenstein 3D's Pac-Man ghosts for UT?

Post by EvilGrins » Sat Feb 22, 2020 3:33 am

So, I was poking around (as one does) and found out this actually does exist...

...except it's for UT3.

Details - http://zachdev.weebly.com/pac-mania.html
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