Reduce weapon model size?
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Reduce weapon model size?
I'm curious if there are an mods or mutators capable of reducing the size of the weapon model on the screen. The models are too obstructive at 16:9, regardless of FOV. I'd even be willing to learn to make a basic mod to accomplish this, if it is not too time-intensive. Is this the right place to ask?
- sektor2111
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Re: Reduce weapon model size?
Asking is a good thing. Let me ask you back...
Do you want something like this ?
Edit:
Also Translucent as needed
Edit2:
But, if I well recall, at a moment I was testing game play on a TV 16:9. I have set screen resolution accordingly and I had no issues, so to speak rescaling weaponry for me is pointless, because Minigun has a hard-coded fire-offset if I well recall (in fact all of them) and that muzzle flash will look rammed a bit. If you go lower with fire-offset you might hit obstructions messing aiming, If you bring weapon upper, then it will be right on Screen so again visibility issues...
.
Do you want something like this ?
[attachment=2]ripper.PNG[/attachment]
[attachment=1]Rocket_L.PNG[/attachment]
I did not use any mutator I gave some order at weapon, probably is doable in a mutator.Edit:
Also Translucent as needed
[attachment=0]Or_Translucent.PNG[/attachment]
Edit2:
But, if I well recall, at a moment I was testing game play on a TV 16:9. I have set screen resolution accordingly and I had no issues, so to speak rescaling weaponry for me is pointless, because Minigun has a hard-coded fire-offset if I well recall (in fact all of them) and that muzzle flash will look rammed a bit. If you go lower with fire-offset you might hit obstructions messing aiming, If you bring weapon upper, then it will be right on Screen so again visibility issues...
.
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Re: Reduce weapon model size?
Bumping here with a bit of personal curiosity.
One of my rig monitors went in outage, right now it's in the box for emergency - it has only one lamp for CRT lightning at bottom, that one from top is... burned. I could not work with it in this stage - Intro passed.
Fore-mentioned reason made me to go to some shopping and I bought a cheap TV box (because such tool has multiple purposes not only acting as a monitor). Because screen is a Flat model aka 16:9 I went to set resolution accordingly. Waaay more visibility . And then ? And then I do not have any clue if I need a "mutator" or some crapped hack for resizing weapon model because for me everything do looks fine and probably I'm even happy about the broken thing which was triggering me to find a replacement letting UT to look even better than before, to not forget embedded speakers which are fine excepting me from having a bunch of devs around.
Take a look at a random testing session:
Only for me this thread do looks pointless ?
One of my rig monitors went in outage, right now it's in the box for emergency - it has only one lamp for CRT lightning at bottom, that one from top is... burned. I could not work with it in this stage - Intro passed.
Fore-mentioned reason made me to go to some shopping and I bought a cheap TV box (because such tool has multiple purposes not only acting as a monitor). Because screen is a Flat model aka 16:9 I went to set resolution accordingly. Waaay more visibility . And then ? And then I do not have any clue if I need a "mutator" or some crapped hack for resizing weapon model because for me everything do looks fine and probably I'm even happy about the broken thing which was triggering me to find a replacement letting UT to look even better than before, to not forget embedded speakers which are fine excepting me from having a bunch of devs around.
Take a look at a random testing session:
[attachment=0]Shot_Flat.png[/attachment]
Do I need to resize weaponry ? In my opinion this is not needed either...Only for me this thread do looks pointless ?
- papercoffee
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Re: Reduce weapon model size?
Oh ...interesting.sektor2111 wrote:Do I need to resize weaponry ? In my opinion this is not needed either...
How does the redeemer look like in this resolution?
And I have a few weapons in Food Fight which are more to the right side then usual... how would those look as well?
- sektor2111
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Re: Reduce weapon model size?
Meh, if something would be that nasty at this point and way disturbing I think people would not play UT almost 20 years, these sudden "problems" are just like "let's find something to complain about".
Let's take a look at at default redeemer in 4:3 format. It do takes a huge area from screen.
And not without to move from location, the same thing in 16:9 format.
I cannot say that is very different as long as a part from bottom is not rendered anymore. Then if you look at roof, a part is missing. I had to get used with this resolution as long as actors do look closer - I fired UT_FlakCannon lower than needed and grenades as well at first encounter of this new resolution, I had to get used with the new thingy. 16:9 does a fake feeling about a so called visibility when in fact it will lose details on vertical axis. Weaponry stuff probably takes the same percent of image as 4:3 else I don't get what exactly do need to be scaled and how, I'm not gonna compute these as long as for me are pointless. Whoever doesn't like 16:9 get back to 4:3 or... simply hide weapon in HUD menu, that simple.
I'm going to delete that "mutator" which I did months before as long as it doesn't help with "akimbo" weaponry, those having hard-coded deal with weapon display type causing lousy effects for "double-enforcer" types like for other "double" types.
So in my opinion 16:9 display needs "a fix" toward vertical visibility not toward weaponry, but this is 16:9 that's why is called 16:9 and it's not the same as 4:3 - else player with more visibility will gain advantage in game and this would means cheating which is not a welcomed thing.
As conclusion, super duper newer display types in 16:9 format are reducing your vertical visibility, this is not a weaponry problem, is more a visibility problem which at a random moment won't help in game, even if in certain situations you can aim better with Insta type weapons (I was kicked once from a server in the past - some moron though that I was cheating but I didn't - using a Samsung 16:9 TV box). Weapon it's the very last issue here.
Let's take a look at at default redeemer in 4:3 format. It do takes a huge area from screen.
[attachment=2]RD_4_3.png[/attachment]
And not without to move from location, the same thing in 16:9 format.
[attachment=1]RD_16_9.png[/attachment]
I cannot say that is very different as long as a part from bottom is not rendered anymore. Then if you look at roof, a part is missing. I had to get used with this resolution as long as actors do look closer - I fired UT_FlakCannon lower than needed and grenades as well at first encounter of this new resolution, I had to get used with the new thingy. 16:9 does a fake feeling about a so called visibility when in fact it will lose details on vertical axis. Weaponry stuff probably takes the same percent of image as 4:3 else I don't get what exactly do need to be scaled and how, I'm not gonna compute these as long as for me are pointless. Whoever doesn't like 16:9 get back to 4:3 or... simply hide weapon in HUD menu, that simple.
[attachment=0]RD_Hide.png[/attachment]
I'm going to delete that "mutator" which I did months before as long as it doesn't help with "akimbo" weaponry, those having hard-coded deal with weapon display type causing lousy effects for "double-enforcer" types like for other "double" types.
So in my opinion 16:9 display needs "a fix" toward vertical visibility not toward weaponry, but this is 16:9 that's why is called 16:9 and it's not the same as 4:3 - else player with more visibility will gain advantage in game and this would means cheating which is not a welcomed thing.
As conclusion, super duper newer display types in 16:9 format are reducing your vertical visibility, this is not a weaponry problem, is more a visibility problem which at a random moment won't help in game, even if in certain situations you can aim better with Insta type weapons (I was kicked once from a server in the past - some moron though that I was cheating but I didn't - using a Samsung 16:9 TV box). Weapon it's the very last issue here.