MH: What about replacing UnrealShare.TentacleProjectile?
- sektor2111
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Re: MH: What about replacing UnrealShare.TentacleProjectile?
cuz = Because
Aside: projectiles are already described in topics posted above, you should check them by yourself, make a cube with a Tentacle and do modifications - use original MH.
Aside: projectiles are already described in topics posted above, you should check them by yourself, make a cube with a Tentacle and do modifications - use original MH.
Re: MH: What about replacing UnrealShare.TentacleProjectile?
It is one of the "Dispersion Ammo" projectile classes, at Object>Actor>Projectile>DispersionAmmo.Aldebaran wrote:I would like to know the class name from
The damage of the five projectiles increases with their number (DispersionAmmo.Damage==15 (blue), DAmmo2.Damage==25 (yellow), DAmmo3.Damage==40 (green), ect.)Aldebaran wrote:The same projectiles exists in yellow and orange and I guess the orange projectile is little bit stronger.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Re: MH: What about replacing UnrealShare.TentacleProjectile?
Thank you very much. I already use DAmmo4, so it was my fault, sorry. DAmmo5 should be the one I am looking for then.
Re: MH: What about replacing UnrealShare.TentacleProjectile?
There is also a custom DAmmo5 projectile class named "THmapAmmo5" in package "THmapPak" with a damage of 550 (used by monsters in map MH-LandOfEternalSunset). I replaced that with UnrealShare.DAmmo5, because 550 is too much and no fun - if it it used against you.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
- EvilGrins
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Re: MH: What about replacing UnrealShare.TentacleProjectile?
TaserProj (also under projectiles) works great for it too.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins