MH: What about replacing UnrealShare.TentacleProjectile?

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Aldebaran
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Re: MH: What about replacing UnrealShare.TentacleProjectile?

Post by Aldebaran »

What do you mean with cuz?
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sektor2111
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Re: MH: What about replacing UnrealShare.TentacleProjectile?

Post by sektor2111 »

cuz = Because
Aside: projectiles are already described in topics posted above, you should check them by yourself, make a cube with a Tentacle and do modifications - use original MH.
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Barbie
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Re: MH: What about replacing UnrealShare.TentacleProjectile?

Post by Barbie »

Aldebaran wrote:I would like to know the class name from
It is one of the "Dispersion Ammo" projectile classes, at Object>Actor>Projectile>DispersionAmmo.
Aldebaran wrote:The same projectiles exists in yellow and orange and I guess the orange projectile is little bit stronger.
The damage of the five projectiles increases with their number (DispersionAmmo.Damage==15 (blue), DAmmo2.Damage==25 (yellow), DAmmo3.Damage==40 (green), ect.)
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Aldebaran
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Re: MH: What about replacing UnrealShare.TentacleProjectile?

Post by Aldebaran »

Thank you very much. I already use DAmmo4, so it was my fault, sorry. DAmmo5 should be the one I am looking for then.
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Barbie
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Re: MH: What about replacing UnrealShare.TentacleProjectile?

Post by Barbie »

There is also a custom DAmmo5 projectile class named "THmapAmmo5" in package "THmapPak" with a damage of 550 (used by monsters in map MH-LandOfEternalSunset). I replaced that with UnrealShare.DAmmo5, because 550 is too much and no fun - if it it used against you. :lol:
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: MH: What about replacing UnrealShare.TentacleProjectile?

Post by EvilGrins »

TaserProj (also under projectiles) works great for it too.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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