TammT wrote:
You twist it all. If you don't like what I write, how I write, then why so long post. There is really nothing in your long blah, what I did not answer already.
Then you didn't really read it, did you?
I wasn't asking anything, I was asserting. From there either you rebuke, or you don't.
TammT wrote:
Nobody is forced to listen.
Do server admins must enforce fairplay, do they self must play fair ? Legally no. Do I have right to write about it, and express my opinion, not liking such people ? Indeed I have. If you don't agree with me in that, it's your right. And my right is to think that you are dishonest man, who cares not for essential things, but for some not really relevant ones.
Nobody is forced to listen you say?
Then what about what you just said to me in the previous page about the "solution"?
TammT wrote:
The solution: it was written about it too. Servers can have proper speed control, and some claim that solved it. The real problem is how to make all admins to install proper code on their servers. That may be too demanding for concrete server, for instance. Not easy at all. Harder from that is make people to understand, to care at all.
"Make people do X" is pretty much forcing them to listen, and your major complaint in all of this is exactly this point.
You're accusing me of the very trait you have been continuously displaying yourself starting from the very first page.
TammT wrote:
So, this is only game, and therefore cheat, diverse advantages caused by connection quality, bad speed control, and like are total irrelevant ? All what player needs is to have fun.
Well, I inform you that it is utter BS what you said. It is not fun at all when some average player wins constantly all matches. It is not fun that some just jump in to spoil others match in purpose - and yes, many cheaters like it. It is not fun when someone takes other's nick - and yes, that's what cheaters do often.
Quality gaming is what is fun. And quality gaming means no cheat. So simple. If you don't care about that, just stay away from this thread. Start own about how nice it is all, and how you enjoyed all that cheaty games, and like. I'm sure, that that thread will be more popular than this one
Ever since the very first game was created (and I don't even mean video-games, I mean even games with chalk on the floor and even sports), someone trying to get an "unfair" advantage was always something that existed, and is something which will always exist.
- Gamma, brightness and contrast increase
- Lower resolution
- Different settings for the world quality and skin quality to give players more contrast over the background
- Mouse and keyboard with macros
- Custom chained key bindings
- Usage of female character models since they are more slim than males
- FOV change
These are just a few of the things any player can do to have what you call an "unfair" advantage on any game, and I would say that most of the hardcore player base does exactly this.
- Better Internet connection
- Bigger curvy screens
- Air conditioning
- Gaming tailored hardware (keyboard, mouse, others)
- Faster computer
- Ergonomic environment
These are all things that can also make a huge difference by simply paying for them.
- Drinks
- Food
- Drugs
- State of mind
- Muscle memory
- Fatigue
- Time of day
These are all things which also affect the gameplay, where a person can be an average person in one moment, and utterly destroy everyone in the next.
I am normally an average player on any FPS game, but there are matches where I utterly destroy everyone if the conditions are just right. Someone like you would probably think I cheated, when the fact is that people aren't machines and can have variable performances.
If you want absolute fairness, you can get something close to that in something like a LAN party or an event where everyone has exactly the same conditions. This is what happens in e-sports.
Therefore, what I am trying to say here is that your idea of fairness is impossible. It only truly really sucks if someone is
blatantly cheating in some sense, such with an aimbot, wallhack, even speedhacking.
If there are 2 players just pressing W to move forward, and one of them is 2x or 3x faster, then yes, you might have a problem and should look into fixing it or/and ban the player.
These cases are often obvious to everyone, and they do ruin the fun for everyone, and admins simply ban these most of the time.
However, if there isn't a huge outcry to fix these "problems", it's not because they don't exist, it's that they are generally not really a problem in practice most of the time and players are having fun, as they don't feel there's anyone with an advantage
most of the time.
Even going back several years ago, when I played a LOT with Rocket-X and SLV, someone has shown to me in a match going at a really really high speed, something in the order of 5x faster at least.
In practice however, I would dogfight, tail other players, etc, and this is not something I even remember seeing being used.
In one of the very first posts someone mentioned differences of a few decimal places, although however it does not represent any difference in speed, it only shows the kind of errors which are expected in floating point arithmetic.
Regardless, the most effective way to raise any awareness about something is to act upon it.
If you don't start doing something yourself (like, actually
doing something, like hosting your own server), to prove your point in which players will have more fun and to create a place you can enjoy by yourself, this won't really go anywhere.
You can complain all you want about these things, if you don't act yourself, it's all talk and it only shows that you want others to do whatever you think is right for them to do for you, when you don't even have a right to.
You're free to express your opinion, but that's not exactly what you're doing here.
Having that said, and this is probably what most of us are still waiting for, please show a video as proof of this being a really big of a problem like you're stating.
Upload it to youtube or something and post the link here.
Plus, make a quantitative evaluation of what you're seeing: how faster is "significant"?
Demos are unreliable by nature since they seem to follow the similar rules of online replication (if not the same), to the point that even an offline demo might not show accurately what really happened when it was recorded.
So don't record a video from the demo, show us an actual video recorded directly about such a thing happening in an online match.
Otherwise, well... just forget it, have it your way.