Testaccount wrote:UTPG are the guys who maintained UT's codebase, theyre the ones who developed the PURE system and theyre the guys who first went to Epic asking to assist them.
We are a group of programmers and server admins from the UT community who got together and approached Epic about the possibility of maintaining the Unreal Tournament code base. Since our goal of maintaining the game and fixing obvious problems, while keeping all the major game-play systems 100% intact, were right along with Epic's goals, Epic granted us access to the source which allows us to undertake this project. Our focus is general maintenance with some of our time spent dealing with security issues in the Unreal Tournament engine.
Now what we are trying to do in A Decade of UT is the same thing - But FOR EVERYONE!
As we all know some people can lose fervor over their projects and slowly fade away, as UTPG seem to have done. However if The Unreal 1 Engine becomes Open Source to the WHOLE unreal community others can pick up where some may leave off -
Unreal Tournament will be FULLY maintained by the Community even if Epic vanish.
DanomanUK@i4games-Forum wrote:Nah, people bitch one way or another.
You cant win as a mapper