That will lead each package to be fully loaded and parsed (which is what takes the whole time).
In other words, for each "package.class", which I assume is represented by a string, you do:
- Code: Select all
You can do this for any resource from any package, including things like textures, sounds, etc.
You just need to change the kind of class you mean to load, such as class'Texture', class'Sound', etc.