hi guys,
another question for the experts: does a mutator exist that let the admin switch players (via mapvote) to another ut99 server ?
I knew that switching players to another server was possible but I don't know if this operation can be done with a precise mutator...
cheers,
Pietro
switching players to another server ?
- UTPe
- Masterful
- Posts: 584
- Joined: Sun Jul 12, 2009 7:10 pm
- Personal rank: Dude
- Location: Trieste, Italy
- Contact:
switching players to another server ?
Personal map database: http://www.ut99maps.net
"These are the days that we will return to one day in the future only in memories." (The Midnight)
"These are the days that we will return to one day in the future only in memories." (The Midnight)
-
- Godlike
- Posts: 3774
- Joined: Fri Jan 14, 2011 1:53 pm
- Personal rank: -Retired-
Re: switching players to another server ?
Yes, but it would require a custom actor (teleporter based code) or could also be done via opening the clients console (I won't do that to my clients). I made this for MH so you could properly server travel from my hub map without crashing the server you were leaving but other gametypes may not (probably don't) have this particular issue.
Be careful with pursuing this sort of code. I'm always amazed that no mappers have inserted things like this to hijack players off other servers and send them to their own.
Be careful with pursuing this sort of code. I'm always amazed that no mappers have inserted things like this to hijack players off other servers and send them to their own.
So long, and thanks for all the fish
- Deepu
- Adept
- Posts: 353
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- Personal rank: Average
- Location: India
- Contact:
Re: switching players to another server ?
Nexgen Server Controller can send players to other server or url links.
Re: switching players to another server ?
SendTo_v07c ! Add links with easy Say cmd for players
ServerPackages=SendTo_v07c
ServerActors=SendTo_v07c.STWActor
Run the server and the entire section [SendTo_v07c.STWMut] is created.
Quick Example :
[SendTo_v07c.STWMut]
bAdvertise[0]=1
bAdvertise[1]=1
bAdvertise[2]=0
bAdvertise[3]=0
bAdvertise[4]=0
bAdvertise[5]=0
bAdvertise[6]=0
bAdvertise[7]=0
bHideCmd[0]=0
bHideCmd[1]=0
bHideCmd[2]=0
bHideCmd[3]=0
bHideCmd[4]=0
bHideCmd[5]=0
bHideCmd[6]=0
bHideCmd[7]=0
Message[0]=Say !face to go to the Face CTF Server !
Message[1]=Say !deck to go to the Deck16 DM Server!
Message[2]=
Message[3]=
Message[4]=
Message[5]=
Message[6]=
Message[7]=
LongCmd[0]=!face
LongCmd[1]=!deck
LongCmd[2]=
LongCmd[3]=
LongCmd[4]=
LongCmd[5]=
LongCmd[6]=
LongCmd[7]=
ShortCmd[0]=!fa
ShortCmd[1]=!de
ShortCmd[2]=
ShortCmd[3]=
ShortCmd[4]=
ShortCmd[5]=
ShortCmd[6]=
ShortCmd[7]=
TargetURL[0]=unreal://faceip:port
TargetURL[1]=unreal://deckip:port
TargetURL[2]=
TargetURL[3]=
TargetURL[4]=
TargetURL[5]=
TargetURL[6]=
TargetURL[7]=
bShowCommandsOnJoin=True
bShowHelpMessage=True
DeathsForWelcome=0
(...section is bigger with lot of blank space)
You can also add ServerAdds for messages in chat window in game, white text
ServerActors=ServerAdds.ServerAdds
[ServerAdds.ServerAdds]
fDelay=99
iRepeat=1
iGroupSize=1
iAddType=1
bDontWrapList=False
bEnabled=True
sLines[0]=my messages
sLines[1]=
sLines[2]=
sLines[3]=
sLines[4]=
sLines[5]=
sLines[6]=
ServerPackages=SendTo_v07c
ServerActors=SendTo_v07c.STWActor
Run the server and the entire section [SendTo_v07c.STWMut] is created.
Quick Example :
[SendTo_v07c.STWMut]
bAdvertise[0]=1
bAdvertise[1]=1
bAdvertise[2]=0
bAdvertise[3]=0
bAdvertise[4]=0
bAdvertise[5]=0
bAdvertise[6]=0
bAdvertise[7]=0
bHideCmd[0]=0
bHideCmd[1]=0
bHideCmd[2]=0
bHideCmd[3]=0
bHideCmd[4]=0
bHideCmd[5]=0
bHideCmd[6]=0
bHideCmd[7]=0
Message[0]=Say !face to go to the Face CTF Server !
Message[1]=Say !deck to go to the Deck16 DM Server!
Message[2]=
Message[3]=
Message[4]=
Message[5]=
Message[6]=
Message[7]=
LongCmd[0]=!face
LongCmd[1]=!deck
LongCmd[2]=
LongCmd[3]=
LongCmd[4]=
LongCmd[5]=
LongCmd[6]=
LongCmd[7]=
ShortCmd[0]=!fa
ShortCmd[1]=!de
ShortCmd[2]=
ShortCmd[3]=
ShortCmd[4]=
ShortCmd[5]=
ShortCmd[6]=
ShortCmd[7]=
TargetURL[0]=unreal://faceip:port
TargetURL[1]=unreal://deckip:port
TargetURL[2]=
TargetURL[3]=
TargetURL[4]=
TargetURL[5]=
TargetURL[6]=
TargetURL[7]=
bShowCommandsOnJoin=True
bShowHelpMessage=True
DeathsForWelcome=0
(...section is bigger with lot of blank space)
You can also add ServerAdds for messages in chat window in game, white text
ServerActors=ServerAdds.ServerAdds
[ServerAdds.ServerAdds]
fDelay=99
iRepeat=1
iGroupSize=1
iAddType=1
bDontWrapList=False
bEnabled=True
sLines[0]=my messages
sLines[1]=
sLines[2]=
sLines[3]=
sLines[4]=
sLines[5]=
sLines[6]=
- UTPe
- Masterful
- Posts: 584
- Joined: Sun Jul 12, 2009 7:10 pm
- Personal rank: Dude
- Location: Trieste, Italy
- Contact:
Re: switching players to another server ?
thank you all for the infos !
Personal map database: http://www.ut99maps.net
"These are the days that we will return to one day in the future only in memories." (The Midnight)
"These are the days that we will return to one day in the future only in memories." (The Midnight)