There definitely are recipes that make sure your map is at least average to play. It takes a bit of work and thought, but it works. It doesn't mean it's bad. It just produces maps where you can the level designer's hand. It's a trap inasmuch as it results in maps playing, feeling and looking similar, even though they have different layouts, atmospheres and themes.Terraniux wrote:What I am saying is that some people out there are still wanting simple map recipes and nothing original / complex. For them these are the best.
And calling it 'traps' could be a bit, you know, discomforting for them. But I get your point.
Obviously, it's a natural result of a working formula: because it works, it is use often and because many maps are based on that model, they all share something between them. I'll still it a trap because it becomes a habit and in the end your maps start to become boring as you stick to this method for too long (and I did). Even Hourences, at some point, made a numer of maps which felt a bit samey in the heydays of UT2004, because they all sticked to that pattern.