No, no, no.
I didn't mean to be aggressive at all, although by re-reading my own post I can see that perhaps it was a poor choice of words.
Sorry if it came across that way.
What I meant to say is perhaps better explained with an example: let's say I am an MH mapper, and I don't understand much about coding or anything else for that matter, my ability is only about doing cool MH maps, and I just found this cool weapon that I want to add, and I add it to my map, since I mean it to be played that way, or I mean for players to find it as a reward or a key.
Now then you come along with this MH, and remove it.
Now, every normal weapon works with it, only the new cool shiny weapon does not. What is the very first thought that will cross my mind?
"This weapon doesn't seem to work
, I will try to find another one"
from here, of course no other weapon will work, at which point I might start to think it's MH itself which is removing it, and from there I will be sad as a mapper because I cannot add custom weapons, or even worse than that, perhaps I am doing something wrong but I don't care anymore, nor will I ever care again because there's now a stigma that custom stuff doesn't work, regardless of why it doesn't work.
This mean that by extent, I might not trust things like custom triggers and the like, and use only the standard stuff.
And this is what I meant by a "slap in the face", because now the modders who did such custom things, might have had their work rendered useless, because your mod would forcefully make them to not work or appear at all.
Hence, what you're proposing here is the very equivalent to what game studios do nowadays with their games: it's their rules only, no modding allowed.
Hopefully it's now clear what I meant.
As for the addition of mods, it's true that any mod at all which is added, changes the experience. And you mentioned BT, but BT itself doesn't really force anything afaik, that's why you can use things like ZP and even NewNet iirc.
Furthermore, BT could easily have had similar boosts as in MH, with higher jumps and double jumps, high speed dodges, low gravity, translocators... etc. As a matter of fact, there was a time where there were some normal weapons BT servers around (not sure if there's still any).
So why then did BT last until nowadays pretty much unchanged? Because the gameplay is that good, and is good enough so the "addition" of more mods ("addition" being the most important keyword here) is not needed at all.
The map is the star of the show in this gametype, so there's a lot of focus in having quality maps to begin with.
There's no other gametype in UT as a whole which has such a high number of high-quality maps such as BT, just visit any server at all and vote any map at random, odds are you will end in a quite fantastic and appealing map, and personally for me, a good deal of the charm of BT is to discover the map you're trying to pass and be able to absorb all the nice little details it has.
I remember the old days when MH was just normal weapons with a limited number of lives, and I also remember tons of people leaving the servers when they died and had no lives left, and would have to spend up to an hour or more to be able to play again.
From there lives became unlimited, and MH started to boom again, until the evolution was on the weapons side. Although in the weapons side, it started with maps having these weapons to begin with, and then it ended up being the kind of mods you see today.
So you don't want a DayZ kind of gameplay, I guess I was wrong about that, and then what you want is something as close to Unreal coop as possible, but in UT99 using only UT99 original weapons. Is this it, or am I misunderstanding it again?
Either way, then I ask you: what would be the difference from your point of view between removing the custom stuff with your mod, and just not using that custom stuff to begin with?
This is the point I think we keep butting heads over, and I still didn't understand what is the deal with actively removing something, which you simply do not have to add at all to start with.