Back to MHBasic
Posted: Sun Dec 03, 2017 11:30 pm
I've started working on this for the week and see where it goes. I started with MH2 and took a machete to it, ripping out all the unnecessary crap. This will be a simple mod designed to let the mapper's work decide the course of the game.
My question to you guys concerns direction. I'm going to code for default weapons, default health for players and monsters, etc. I can absolutely force this without it being able to be altered but I'm not sure if that's the best idea. There's already enough MH modding for anyone that wants to play from mild to wild so it could be a good thing to let players know that if you are playing an MHBasic game then you have the same experience with the same map regardless of the server. I'm just not a big fan of making admins do anything, I try to keep as much configuration as possible but that's kinda what started this mess in the first place.
Aside from that is there any suggestions you might have? Here's what I'm thinking:
-Normal UT weapons and only UT weapons. All others are destroyed at map startup. Weapons are checked for default settings.
-Default health for players and monsters, also checked
-No outright scoring, instead it will be:
-Fasted completion of the map will be that map "record" on the server.
-Configure for either "must kill all monsters" or "just get to the end" to actually win
-One life. You die, you start over. Long map? Better be careful.
-No ammo reload, no health drip, no awards, no extras
I know it sounds harsh but think for a minute how easy it would be to map for. No special actors except for the end. You won't have factories with hundreds of monsters and seizure-level explosions going off every four seconds. You can actually have map music and sound effects that players will hear for once. Maps with 50 monsters will seem extreme because you can't carry that much ammo. You have to play with caution otherwise you have to restart.
Nog, I sent you an invite to my Discord. I'm very interested in your concerns about the server aspect. I'm all ears to hear what you have to say.
My question to you guys concerns direction. I'm going to code for default weapons, default health for players and monsters, etc. I can absolutely force this without it being able to be altered but I'm not sure if that's the best idea. There's already enough MH modding for anyone that wants to play from mild to wild so it could be a good thing to let players know that if you are playing an MHBasic game then you have the same experience with the same map regardless of the server. I'm just not a big fan of making admins do anything, I try to keep as much configuration as possible but that's kinda what started this mess in the first place.
Aside from that is there any suggestions you might have? Here's what I'm thinking:
-Normal UT weapons and only UT weapons. All others are destroyed at map startup. Weapons are checked for default settings.
-Default health for players and monsters, also checked
-No outright scoring, instead it will be:
-Fasted completion of the map will be that map "record" on the server.
-Configure for either "must kill all monsters" or "just get to the end" to actually win
-One life. You die, you start over. Long map? Better be careful.
-No ammo reload, no health drip, no awards, no extras
I know it sounds harsh but think for a minute how easy it would be to map for. No special actors except for the end. You won't have factories with hundreds of monsters and seizure-level explosions going off every four seconds. You can actually have map music and sound effects that players will hear for once. Maps with 50 monsters will seem extreme because you can't carry that much ammo. You have to play with caution otherwise you have to restart.
Nog, I sent you an invite to my Discord. I'm very interested in your concerns about the server aspect. I'm all ears to hear what you have to say.