Re: Back to MHBasic
Posted: Tue Dec 05, 2017 3:00 pm
I had a reply for BT (BT actually proves my point), but I then remembered a far more important detail about what you're proposing, and is the fact that this is an actual slap in the face to every modder in existence.
Because this proposition of yours is actually going to break a lot more than it will "fix", and it will break things badly.
I only realized this now, and probably you didn't realize this yet either, but a really bad consequence of doing it that way is that the admin or player will perceive something like a weapon mod not to be working, when it's the fault of what you would have built here instead.
The modder who built whichever mod will be the one first held accountable and perceived of having built a non-working mod, when in fact it's the fault of this new MH.
Most of what you want is already achievable through running just MH alone without any additions, you just need to set up a server with just what you consider to be good maps and there you go.
If this isn't enough (because honestly it sounds boring, and this is coming from a rather addicted Rainbow Six player myself, as there we only have 1 life as well and it's nerve-wrecking, and it's just 5vs5), you really need to spice it up with interesting things and properly balance things out, not necessarily by regenerating ammo or health or anything, but other sorts of small rewards and features (some monsters having a very small chance of dropping loot for example, such as health and ammo, which the player would need to pick up and it would be first come first served, not a full team reward).
Who knows, perhaps doing it Fallout style and be able increase your health by eating the meat of what you killed, at the cost of something else depending the kind of meat you ate, like doing less damage or receiving more damage.
The sky is the limit here, and wouldn't detract much from the intended gameplay, and it would be a lot more fun and having the campaigns to be a lot more thoughtful.
After all, and I think I am perhaps right on the money on this one, but don't you actually intend something like a DayZ kind of gameplay in MH? Something more close to survival, with the atmosphere and lore of Unreal?
Either way, the whole thing can be summarized by the following: you're trying to go down the authoritative road, rather than trying to attract people with a sample of superior and more fun gameplay instead, and that's the whole problem of what you're proposing here.
In other words, the gameplay itself is not the issue at all, it's how you're proposing to do it.
Because this proposition of yours is actually going to break a lot more than it will "fix", and it will break things badly.
I only realized this now, and probably you didn't realize this yet either, but a really bad consequence of doing it that way is that the admin or player will perceive something like a weapon mod not to be working, when it's the fault of what you would have built here instead.
The modder who built whichever mod will be the one first held accountable and perceived of having built a non-working mod, when in fact it's the fault of this new MH.
Most of what you want is already achievable through running just MH alone without any additions, you just need to set up a server with just what you consider to be good maps and there you go.
If this isn't enough (because honestly it sounds boring, and this is coming from a rather addicted Rainbow Six player myself, as there we only have 1 life as well and it's nerve-wrecking, and it's just 5vs5), you really need to spice it up with interesting things and properly balance things out, not necessarily by regenerating ammo or health or anything, but other sorts of small rewards and features (some monsters having a very small chance of dropping loot for example, such as health and ammo, which the player would need to pick up and it would be first come first served, not a full team reward).
Who knows, perhaps doing it Fallout style and be able increase your health by eating the meat of what you killed, at the cost of something else depending the kind of meat you ate, like doing less damage or receiving more damage.
The sky is the limit here, and wouldn't detract much from the intended gameplay, and it would be a lot more fun and having the campaigns to be a lot more thoughtful.
After all, and I think I am perhaps right on the money on this one, but don't you actually intend something like a DayZ kind of gameplay in MH? Something more close to survival, with the atmosphere and lore of Unreal?
Either way, the whole thing can be summarized by the following: you're trying to go down the authoritative road, rather than trying to attract people with a sample of superior and more fun gameplay instead, and that's the whole problem of what you're proposing here.
In other words, the gameplay itself is not the issue at all, it's how you're proposing to do it.