Kasjer wrote:1. How active is UT community? Is it hard to find pub game of TDM or CTF (my favourite game modes)? I don't think I can invest time in to pickup games, as I won't have time to play regularly.
The community is still fairly active.
It doesn't compare to some years ago of course, let alone with other games, but you can still find a fair number of servers to play on.
However, the vast majority of these servers are modded in some way, so you will have a rather hard time to find a vanilla server with just the standard weapons, but there's probably a few at least.
Kasjer wrote:2. Do you girls and guys play mostly "clean" UT or mod the game to hell on most active servers?
Personally, I play mostly iCTF (instagib CTF), which is fairly "vanilla" except that the only mods which run there are things like ACE (anti-cheat), announcer mods and the like, and the instagib is the normal instagib but better in terms of netcode.
Other than that, I also play Siege sometimes (a custom gametype, with building in the mix, but which runs mostly on normal weapons if you wish to give it a try), Monsterhunt, DM (mostly modded in some way, but sometimes a vanilla server appears).
Kasjer wrote:3. Are there maps which are essential (apart from Deck) and played most of the time or you simply don't care after 18 years and load your servers with dozens of custom maps of varying quality?
Depends on the server, but most servers use custom maps.
And from the ones which use custom maps, some tend to restrict themselves to good quality ones (Siege, CTF), while others not so much (MH).
Generally the maps with the highest quality are found in BT serves (Bunnytrack, also a community gametype, which is all about passing the map itself to score, no kills involved, which can be very very hard).
Kasjer wrote:4. Is there a place for noob like me, who most likely won't have time to play more than a hour of two per week?
There's a place for everyone.
But it all goes down to what you seek. You gave an introduction on that, but you will have to look for yourself, try a few servers, maybe participate in one discussion or another if you like, and decide if you like what you see and either stick around, or not.
It's all completely up to you.
Also, this is a game which is mostly filled with veterans nowadays, and many of those are in a similar situation as yourself, with kids, full job and stuff, and they just come and play a few matches almost every day. It's a good stress reliever as well.
Kasjer wrote:5. Can I use my Unreal Anthology CD to install the game or is it better to buy on Steam/gog?
Yes, you can use the Unreal Anthology CD one.
Kasjer wrote:Do digital releases contain any significant tweaks over original release when it comes to compatibility with Win10? I'm aware that there is a guide to proper setup of UT, I just want to know what would be the most hassle-free starting point.
You may have to apply the v436 patch (if it's not already), but from there it's completely up to you too.
You may run into some problems concerning Win10 indeed, so what I suggest is for you to follow such a guide to set it up. Many of the problems stem from an outdated renderer driver, mouse problems with Win10, and generally that guide solves all of them at once.
And if you run into anything that doesn't work or works badly, and you can't seem to fix it, you can always ask here and you will generally get answers and have a working game from there, almost for sure.
Kasjer wrote:6. Is physics tied to FPS in UT like in Quake games? Aka are some of jumps not possible unless you hit certain number of frames per second? In QW physics FPS used by new source ports was 77, in Q3 number was 120 I think. I'm asking because I game on 60hz TV, most of the time with gamepad in hand. Of course I plan to use K+M for UT but I'm so used to v-sync without ugly frame tearing artifacts I'll rather use v-sync which will lock frame rate down to 60hz. In many single player games I even go for 30 vsync if I cannot hit consistent 60. If running at really high frame rate is necessary nowadays, I'm sure my PC will fare just fine, with 1050Ti on board. Just wondering if settling at my screen refresh rate will put me at disavantage.
The physics is tied to a "tick rate", which in the client is the same as the FPS, but this tick rate also exists in the server and runs independently from the client, and servers always set it up to anywhere from 30 to 120.
And whether or not a jump "works", strictly speaking, it only depends on the tick rate of such a server, but I have never heard players having any issues with it other than how "smooth" the server feels when played on.
So you don't need to worry.