1920x1080 resolution xhair issues ... -_- ...

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1920x1080 resolution xhair issues ... -_- ...

Postby ~{kRiD}~ » Sun Sep 09, 2018 8:49 pm

Alright so just coming back after another long stretched break ... Just got my new PC all setup and trying to get everything 100%. I now am playing in 1920x1080 and the xhairs are all screwed, like bloated! i run s3tc so i got the xxhair pack for those and they work beautifully but i can't use any of my custom xhairs i like .. i tried to resize to 32x32 and also tried simply setting the drawscale to 0.5 and still ..... anyone know the best way i can go about resizing xhairs to fit my resolution .....
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Re: 1920x1080 resolution xhair issues ... -_- ...

Postby iSenSe » Mon Sep 10, 2018 7:08 pm

Sounds like your current xhair pack does not support 1920 resolution?
Did you had it before on this very same resolution?

If you're using the 'dot' in 1920 i can recommend:
Crosshair_Smalldot_HighResolution
http://unrealtournament.99.free.fr/utfi ... lution.rar

Check here for more:
http://unrealtournament.99.free.fr/utfi ... rosshairs/
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Re: 1920x1080 resolution xhair issues ... -_- ...

Postby Dizzy » Tue Sep 11, 2018 1:49 am

Crosshair scaling at high resolutions is just plain screwed in UT.

A solution will depend on the servers you play on. If the server uses ACE Anticheat, you can perform `mutate ace crosshairscale 1` in the UT console.

On the bunnytrack.net servers, use `mutate ch_scale 1`.

For single player games, or your own server, you can make use of the CustomCrossHairScale mutator yourself:
https://github.com/bunnytrack/CustomCrossHairScale/
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Re: 1920x1080 resolution xhair issues ... -_- ...

Postby ~{kRiD}~ » Wed Sep 12, 2018 7:53 am

Dizzy wrote:Crosshair scaling at high resolutions is just plain screwed in UT.

A solution will depend on the servers you play on. If the server uses ACE Anticheat, you can perform `mutate ace crosshairscale 1` in the UT console.

On the bunnytrack.net servers, use `mutate ch_scale 1`.

For single player games, or your own server, you can make use of the CustomCrossHairScale mutator yourself:
https://github.com/bunnytrack/CustomCrossHairScale/


Correct, it's screwed.. Anthrax needs to be nice and release a stone alone version of the xhair scaling fix! :P

My alternate solution was to export the xhair (1337patsui) resize to 32x32 (which use does NOT support btw) create another layer (black for transparency in UT) and merge the 2 layers!
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