Over at OldUnreal there was a good discussion on how to best save the files for Unreal. The community is withering away and the people remaining are starting to age out of interest in gaming (yours truly for instance). A bunch of ideas were kicked around but no really good winner emerged. I went out into the larger games community and talked with them about how to best protect Unreal from becoming a 'swiss cheese' of lost files and mods.
One of my posts got the attention of a major gaming website and to make a long story short they are offering to host the archive. I explained how large it would be but these guys are used to dealing in that sort of scale. This might be the last chance we have to make a single-spot, massive collection of Unreal files.
I have set up a simple FTP server here:
<server closed, see edit>
If you have any old Unreal files sitting idle in your personal archive folder would you consider sharing them with me? I'm assembling as comprehensive as possible archive of everything Unreal I can get my grubby hands on. I'll uploading everything to them and they will be hosting a public-facing archive for everyone to use.
Thank you for considering this!
Edit: Thank you to everyone for such a great response. I'm packaging the files for upload to GameFront and as soon as its all done I'll post a link. This has been exhausting work so I don't think I'll be doing UT's version of a repository. If someone wanted to step up and do it then you probably should. I can give your contact information to the people at GF if you are serious. It's quite tedious work and will require a lot of your time to do correctly, and you probably need to have a large working knowledge of past UT projects. Without that it will take you ages to check and sort even a portion of files.
Thank again everyone.....Now, where did I put that lurker cloak? Time to wear it again...
Last edited by JackGriffin
on Sat Sep 29, 2018 3:39 pm, edited 1 time in total.
"You damn kids, back in my time we made the items, maps and games ourselves with an unwieldy engine using counter-intuitive crash-prone tools and we liked it so much we built communities around this which nowadays look like cults because they're quasi-parallel societies based on the same old games." -Hellkeeper