Changed the order of maps in the main company.

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Changed the order of maps in the main company.

Postby AndryxaXP » Sun Oct 21, 2018 7:58 am

Hi All! A long time ago I downloaded the HD UT GOTY assembly. When playing in a company, for some reason DM-Arkane, DM-Malevonce got out of the menu of this menu, and now Sharpell stands instead of DM-Barricade. Is it possible to return the original order maps through UT.ini? I would be grateful for the answers!
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UnrealTournament_2018-10-21_09-39-40-15.jpg
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Re: Changed the order of maps in the main company.

Postby papercoffee » Sun Oct 21, 2018 1:48 pm

Wow ...have never seen this happen .
AndryxaXP wrote: I downloaded the HD UT GOTY assembly.
What is this?
Some custom set up?
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Re: Changed the order of maps in the main company.

Postby Barbie » Sun Oct 21, 2018 3:10 pm

The following says that the map names should be stored in USER.INI:
Spoiler: show
Code: Select all
//=============================================================================
// Ladder
// A ladder game ladder.
//=============================================================================
class Ladder extends Info
   abstract
   config(user);

var() int         Matches;                  // # of matches in ladder.
var() bool         bTeamGame;                  // TeamGame ladder?
var() localized string       Titles[9];                  // Ranking titles.
var() string      MapPrefix;                  // Match map prefix.

// 32 Matches
var() string       Maps[32];                  // Match map.
var() string       MapAuthors[32];               // Map authors.
var() localized string       MapTitle[32];               // Map title.
var() localized string       MapDescription[32];            // Map description.
var() int         RankedGame[32];               // Rank to award upon completion.
var() int         GoalTeamScore[32];            // Match goalteamscore.
var() int         FragLimits[32];               // Match fraglimit.
var() int         TimeLimits[32];               // Match timelimit.
var() string      MatchInfo[32];               // BotConfig to use for each game
                                       // The botconfig has all the info about
                                       // individual bots in this match
var() int         DemoDisplay[32];            // This match is for demo display only.

var() class<RatedTeamInfo> LadderTeams[32];         // Teams that can be fought in this ladder
var() int         NumTeams;                  // Number of LadderTeams
So back up your USER.INI, then search for the wrong entries in it and correct or remove them.
FYI the default values (taken from LadderDM.uc):
Spoiler: show
Code: Select all
     Maps(0)="Tutorial.unr"
     Maps(1)="Oblivion.unr"
     Maps(2)="Stalwart.unr"
     Maps(3)="Fractal.unr"
     Maps(4)="Turbine.unr"
     Maps(5)="Codex.unr"
     Maps(6)="Pressure.unr"
     Maps(7)="Grinder.unr"
     Maps(8)="Kgalleon.unr"
     Maps(9)="Tempest.unr"
     Maps(10)="Barricade.unr"
     Maps(11)="Liandri.unr"
     Maps(12)="Conveyor.unr"
     Maps(13)="Peak.unr"
     MapAuthors(0)="Cliff Bleszinski"
     MapAuthors(1)="Juan Pancho Eekels"
     MapAuthors(2)="Alan Willard 'Talsiman'"
     MapAuthors(3)="Dave Ewing"
     MapAuthors(4)="Cliff Bleszinski"
     MapAuthors(5)="Cliff Bleszinski"
     MapAuthors(6)="Pancho Eekels"
     MapAuthors(7)="Myscha the Sleddog"
     MapAuthors(8)="Juan Pancho Eekels"
     MapAuthors(9)="Cliff Bleszinski"
     MapAuthors(10)="Cliff Bleszinski"
     MapAuthors(11)="Alan Willard 'Talisman'"
     MapAuthors(12)="Shane Caudle"
     MapAuthors(13)="Juan Pancho Eekels"
     MapTitle(0)="DM Tutorial"
     MapTitle(1)="Oblivion"
     MapTitle(2)="Stalwart"
     MapTitle(3)="Fractal"
     MapTitle(4)="Turbine"
     MapTitle(5)="Codex"
     MapTitle(6)="Pressure"
     MapTitle(7)="Grinder"
     MapTitle(8)="Galleon"
     MapTitle(9)="Tempest"
     MapTitle(10)="Barricade"
     MapTitle(11)="Liandri"
     MapTitle(12)="Conveyor"
     MapTitle(13)="Peak"
     MapDescription(0)="Learn the basic rules of Deathmatch in this special training environment. Test your skills against an untrained enemy before entering the tournament proper."
     MapDescription(1)="The ITV Oblivion is one of Liandri's armored transport ships. It transports new contestants via hyperspace jump from the Initiation Chambers to their first events on Earth. Little do most fighters know, however, that the ship itself is a battle arena."
     MapDescription(2)="Jerl Liandri purchased this old mechanic's garage as a possible tax dump for his fledgling company, Liandri Mining. Now, Liandri Corp. has converted it into a battle arena. While not very complex, it still manages to claim more lives than the slums of the city in which it lies."
     MapDescription(3)="LMC public polls have found that the majority of Tournament viewers enjoy fights in 'Real Life' locations. This converted plasma reactor is one such venue. Fighters should take care, as the plasma energy beams will become accessible through the 'Fractal Portal' if any of the yellow LED triggers on the floor are shot."
     MapDescription(4)="A decaying water-treatment facility that has been purchased for use in the Tourney, the Turbine Facility offers an extremely tight and fast arena for combatants which ensures that there is no running, and no hiding, from certain death."
     MapDescription(5)="The Codex of Wisdom was to be a fantastic resource for knowledge seeking beings all across the galaxy. It was to be the last place in known space where one could access rare books in their original printed form. However, when the construction crew accidentally tapped into a magma flow, the project was aborted and sold to Liandri at a bargain price for combat purposes."
     MapDescription(6)="The booby trap is a time honored tradition and a favorite among Tournament viewers. Many Liandri mining facilities offer such 'interactive' hazards."
     MapDescription(7)="A former Liandri smelting facility, this complex has proven to be one of the bloodiest arenas for tournament participants. Lovingly called the Heavy Metal Grinder, those who enter can expect nothing less than brutal seek and destroy action."
     MapDescription(8)="The indigenous people of Koos World are waterborne and find there to be no more fitting an arena than this ancient transport galleon."
     MapDescription(9)="The Tempest Facility was built specifically for the Tournament. It was designed strictly for arena combat, with multi-layered areas and tiny hiding spots. It is a personal training arena of Xan Kriegor and sits high above the sprawling Reconstructed New York City."
     MapDescription(10)="A mysterious and ancient alien castle that hovers above an electrical storm, Orion's Barricade makes for a delightfully dangerous arena of battle."
     MapDescription(11)="A textbook Liandri ore processing facility located at Earth's Mohorovicic discontinuity roughly below Mexico. Phased ion shields hold back the intense heat and pressure characteristic of deep lithosphere mining."
     MapDescription(12)="This refinery makes for a particularly well balanced arena. A multilevel central chamber keeps fighters on their toes while the nearby smelting tub keeps them toasty."
     MapDescription(13)="Originally built by the Nipi Monks in Nepal to escape moral degradation, this serene and beautiful place once called for meditation; until Liandri acquired it for perfect tournament conditions."
     RankedGame(0)=1
     RankedGame(1)=1
     RankedGame(2)=2
     RankedGame(3)=2
     RankedGame(4)=2
     RankedGame(5)=3
     RankedGame(6)=3
     RankedGame(7)=3
     RankedGame(8)=3
     RankedGame(9)=4
     RankedGame(10)=4
     RankedGame(11)=4
     RankedGame(12)=5
     RankedGame(13)=6
     FragLimits(0)=3
     FragLimits(1)=10
     FragLimits(2)=10
     FragLimits(3)=15
     FragLimits(4)=15
     FragLimits(5)=20
     FragLimits(6)=20
     FragLimits(7)=20
     FragLimits(8)=25
     FragLimits(9)=25
     FragLimits(10)=25
     FragLimits(11)=30
     FragLimits(12)=30
     FragLimits(13)=30
     MatchInfo(0)="Botpack.RatedMatchDMTUT"
     MatchInfo(1)="Botpack.RatedMatchDM1"
     MatchInfo(2)="Botpack.RatedMatchDM2"
     MatchInfo(3)="Botpack.RatedMatchDM4"
     MatchInfo(4)="Botpack.RatedMatchDM3"
     MatchInfo(5)="Botpack.RatedMatchDM5"
     MatchInfo(6)="Botpack.RatedMatchDM6"
     MatchInfo(7)="Botpack.RatedMatchDM7"
     MatchInfo(8)="Botpack.RatedMatchDM11"
     MatchInfo(9)="Botpack.RatedMatchDM8"
     MatchInfo(10)="Botpack.RatedMatchDM9"
     MatchInfo(11)="Botpack.RatedMatchDM10"
     MatchInfo(12)="Botpack.RatedMatchDM12"
     MatchInfo(13)="Botpack.RatedMatchDM13"
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Re: Changed the order of maps in the main company.

Postby ExpEM » Sun Oct 21, 2018 10:21 pm

Vanilla UT and UT GOTY have different Ladders (GOTY introduced more maps and DM-Barricade sucks).
The CTF Ladder also has two maps added in the GOTY version (CTF-Hydro and CTF-Orbital).

Have a look at this page for all the differences http://unreal.wikia.com/wiki/Unreal_Tournament_Single_player
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Re: Changed the order of maps in the main company.

Postby AndryxaXP » Mon Oct 22, 2018 6:48 am

Barbie wrote:The following says that the map names should be stored in USER.INI:
Spoiler: show
Code: Select all
//=============================================================================
// Ladder
// A ladder game ladder.
//=============================================================================
class Ladder extends Info
   abstract
   config(user);

var() int         Matches;                  // # of matches in ladder.
var() bool         bTeamGame;                  // TeamGame ladder?
var() localized string       Titles[9];                  // Ranking titles.
var() string      MapPrefix;                  // Match map prefix.

// 32 Matches
var() string       Maps[32];                  // Match map.
var() string       MapAuthors[32];               // Map authors.
var() localized string       MapTitle[32];               // Map title.
var() localized string       MapDescription[32];            // Map description.
var() int         RankedGame[32];               // Rank to award upon completion.
var() int         GoalTeamScore[32];            // Match goalteamscore.
var() int         FragLimits[32];               // Match fraglimit.
var() int         TimeLimits[32];               // Match timelimit.
var() string      MatchInfo[32];               // BotConfig to use for each game
                                       // The botconfig has all the info about
                                       // individual bots in this match
var() int         DemoDisplay[32];            // This match is for demo display only.

var() class<RatedTeamInfo> LadderTeams[32];         // Teams that can be fought in this ladder
var() int         NumTeams;                  // Number of LadderTeams
So back up your USER.INI, then search for the wrong entries in it and correct or remove them.
FYI the default values (taken from LadderDM.uc):
Spoiler: show
Code: Select all
     Maps(0)="Tutorial.unr"
     Maps(1)="Oblivion.unr"
     Maps(2)="Stalwart.unr"
     Maps(3)="Fractal.unr"
     Maps(4)="Turbine.unr"
     Maps(5)="Codex.unr"
     Maps(6)="Pressure.unr"
     Maps(7)="Grinder.unr"
     Maps(8)="Kgalleon.unr"
     Maps(9)="Tempest.unr"
     Maps(10)="Barricade.unr"
     Maps(11)="Liandri.unr"
     Maps(12)="Conveyor.unr"
     Maps(13)="Peak.unr"
     MapAuthors(0)="Cliff Bleszinski"
     MapAuthors(1)="Juan Pancho Eekels"
     MapAuthors(2)="Alan Willard 'Talsiman'"
     MapAuthors(3)="Dave Ewing"
     MapAuthors(4)="Cliff Bleszinski"
     MapAuthors(5)="Cliff Bleszinski"
     MapAuthors(6)="Pancho Eekels"
     MapAuthors(7)="Myscha the Sleddog"
     MapAuthors(8)="Juan Pancho Eekels"
     MapAuthors(9)="Cliff Bleszinski"
     MapAuthors(10)="Cliff Bleszinski"
     MapAuthors(11)="Alan Willard 'Talisman'"
     MapAuthors(12)="Shane Caudle"
     MapAuthors(13)="Juan Pancho Eekels"
     MapTitle(0)="DM Tutorial"
     MapTitle(1)="Oblivion"
     MapTitle(2)="Stalwart"
     MapTitle(3)="Fractal"
     MapTitle(4)="Turbine"
     MapTitle(5)="Codex"
     MapTitle(6)="Pressure"
     MapTitle(7)="Grinder"
     MapTitle(8)="Galleon"
     MapTitle(9)="Tempest"
     MapTitle(10)="Barricade"
     MapTitle(11)="Liandri"
     MapTitle(12)="Conveyor"
     MapTitle(13)="Peak"
     MapDescription(0)="Learn the basic rules of Deathmatch in this special training environment. Test your skills against an untrained enemy before entering the tournament proper."
     MapDescription(1)="The ITV Oblivion is one of Liandri's armored transport ships. It transports new contestants via hyperspace jump from the Initiation Chambers to their first events on Earth. Little do most fighters know, however, that the ship itself is a battle arena."
     MapDescription(2)="Jerl Liandri purchased this old mechanic's garage as a possible tax dump for his fledgling company, Liandri Mining. Now, Liandri Corp. has converted it into a battle arena. While not very complex, it still manages to claim more lives than the slums of the city in which it lies."
     MapDescription(3)="LMC public polls have found that the majority of Tournament viewers enjoy fights in 'Real Life' locations. This converted plasma reactor is one such venue. Fighters should take care, as the plasma energy beams will become accessible through the 'Fractal Portal' if any of the yellow LED triggers on the floor are shot."
     MapDescription(4)="A decaying water-treatment facility that has been purchased for use in the Tourney, the Turbine Facility offers an extremely tight and fast arena for combatants which ensures that there is no running, and no hiding, from certain death."
     MapDescription(5)="The Codex of Wisdom was to be a fantastic resource for knowledge seeking beings all across the galaxy. It was to be the last place in known space where one could access rare books in their original printed form. However, when the construction crew accidentally tapped into a magma flow, the project was aborted and sold to Liandri at a bargain price for combat purposes."
     MapDescription(6)="The booby trap is a time honored tradition and a favorite among Tournament viewers. Many Liandri mining facilities offer such 'interactive' hazards."
     MapDescription(7)="A former Liandri smelting facility, this complex has proven to be one of the bloodiest arenas for tournament participants. Lovingly called the Heavy Metal Grinder, those who enter can expect nothing less than brutal seek and destroy action."
     MapDescription(8)="The indigenous people of Koos World are waterborne and find there to be no more fitting an arena than this ancient transport galleon."
     MapDescription(9)="The Tempest Facility was built specifically for the Tournament. It was designed strictly for arena combat, with multi-layered areas and tiny hiding spots. It is a personal training arena of Xan Kriegor and sits high above the sprawling Reconstructed New York City."
     MapDescription(10)="A mysterious and ancient alien castle that hovers above an electrical storm, Orion's Barricade makes for a delightfully dangerous arena of battle."
     MapDescription(11)="A textbook Liandri ore processing facility located at Earth's Mohorovicic discontinuity roughly below Mexico. Phased ion shields hold back the intense heat and pressure characteristic of deep lithosphere mining."
     MapDescription(12)="This refinery makes for a particularly well balanced arena. A multilevel central chamber keeps fighters on their toes while the nearby smelting tub keeps them toasty."
     MapDescription(13)="Originally built by the Nipi Monks in Nepal to escape moral degradation, this serene and beautiful place once called for meditation; until Liandri acquired it for perfect tournament conditions."
     RankedGame(0)=1
     RankedGame(1)=1
     RankedGame(2)=2
     RankedGame(3)=2
     RankedGame(4)=2
     RankedGame(5)=3
     RankedGame(6)=3
     RankedGame(7)=3
     RankedGame(8)=3
     RankedGame(9)=4
     RankedGame(10)=4
     RankedGame(11)=4
     RankedGame(12)=5
     RankedGame(13)=6
     FragLimits(0)=3
     FragLimits(1)=10
     FragLimits(2)=10
     FragLimits(3)=15
     FragLimits(4)=15
     FragLimits(5)=20
     FragLimits(6)=20
     FragLimits(7)=20
     FragLimits(8)=25
     FragLimits(9)=25
     FragLimits(10)=25
     FragLimits(11)=30
     FragLimits(12)=30
     FragLimits(13)=30
     MatchInfo(0)="Botpack.RatedMatchDMTUT"
     MatchInfo(1)="Botpack.RatedMatchDM1"
     MatchInfo(2)="Botpack.RatedMatchDM2"
     MatchInfo(3)="Botpack.RatedMatchDM4"
     MatchInfo(4)="Botpack.RatedMatchDM3"
     MatchInfo(5)="Botpack.RatedMatchDM5"
     MatchInfo(6)="Botpack.RatedMatchDM6"
     MatchInfo(7)="Botpack.RatedMatchDM7"
     MatchInfo(8)="Botpack.RatedMatchDM11"
     MatchInfo(9)="Botpack.RatedMatchDM8"
     MatchInfo(10)="Botpack.RatedMatchDM9"
     MatchInfo(11)="Botpack.RatedMatchDM10"
     MatchInfo(12)="Botpack.RatedMatchDM12"
     MatchInfo(13)="Botpack.RatedMatchDM13"

In User.ini there are no such entrises, they should be changed through the Editor?

-MERGED-

ExpEM wrote:Vanilla UT and UT GOTY have different Ladders (GOTY introduced more maps and DM-Barricade sucks).
The CTF Ladder also has two maps added in the GOTY version (CTF-Hydro and CTF-Orbital).

Have a look at this page for all the differences http://unreal.wikia.com/wiki/Unreal_Tournament_Single_player


Yes, but CTF with me are default from CTF-Tutorial to CTF-Niven
Last edited by papercoffee on Mon Oct 22, 2018 11:24 am, edited 1 time in total.
Reason: double post
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Re: Changed the order of maps in the main company.

Postby papercoffee » Mon Oct 22, 2018 11:26 am

@AndryxaXP
Please avoid double posts, within a 24 hours time limit, next time. We allow our member to edit their posts. :wink:
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