There's a Unreal Shieldbelt in DM-Zeto
- PrinceOfFunky
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There's a Unreal Shieldbelt in DM-Zeto
Did you ever noticed that there's an Unreal shieldbelt in DM-Zeto?
Maybe the map was made before the UTShieldbelt was created."Your stuff is known to be buggy and unfinished/not properly tested"
- sektor2111
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Re: There's a Unreal Shieldbelt in DM-Zeto
Since NsDM..x which I'm playing. That DM is NOT replacing any old stuff from maps. It's how I can see their craps a la Niven - Weapon without ammo - all addressing default DMMutator.PrinceOfFunky wrote:Did you ever noticed that there's an Unreal shieldbelt in DM-Zeto?
Re: There's a Unreal Shieldbelt in DM-Zeto
Thought it was a proper UT belt when I played the map?
It took me years to discover that there is an amp in Liandri!
It took me years to discover that there is an amp in Liandri!
- PrinceOfFunky
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Re: There's a Unreal Shieldbelt in DM-Zeto
Oh, I didn't check the weapons in Niven, there must be some code somewhere that adds default ammo amount to every weapon in the map.sektor2111 wrote:Since NsDM..x which I'm playing. That DM is NOT replacing any old stuff from maps. It's how I can see their craps a la Niven - Weapon without ammo - all addressing default DMMutator.PrinceOfFunky wrote:Did you ever noticed that there's an Unreal shieldbelt in DM-Zeto?
From what I remember the default tournament gametype changes every Unreal Inventory into its respective UT Inventory.Pileyrei wrote:Thought it was a proper UT belt when I played the map?
It took me years to discover that there is an amp in Liandri!
"Your stuff is known to be buggy and unfinished/not properly tested"
Re: There's a Unreal Shieldbelt in DM-Zeto
there is this shieldbelt in DM-Fractal too.
Tournament gametypes exchanges most of unreal stuff into their ut counterpart, if exists.
(eg. shieldbelt conerts to UT_shieldbelt, amplifier ->udamage... But Quadshot is converted to flak ammo... Asbestos suit remains asbestos suit..
Or scuba suit is nice example, as it is an unreal item, and it is used in AS-OceanFloor)
Tournament gametypes exchanges most of unreal stuff into their ut counterpart, if exists.
(eg. shieldbelt conerts to UT_shieldbelt, amplifier ->udamage... But Quadshot is converted to flak ammo... Asbestos suit remains asbestos suit..
Or scuba suit is nice example, as it is an unreal item, and it is used in AS-OceanFloor)