Haha, tell this UnrealED. It only uses the texture name only what causes trouble, if you have different packages that contain textures with the same name.T3D File Format Specification.pdf wrote:<Texture>
The texture of the polygon. Must be specified in Package.Texture format.
Barbie wrote:Do not use Menu>Brush>Export but Menu>File>Export to export the complete map.PrinceOfFunky wrote:Surely exporting to T3D won't export any brush except for the active one.
Because the Red Builder Brush is the only brush in it?PrinceOfFunky wrote:I meant on a stripped map, even Menu>File>Export won't export the brushes except for the active one.
Barbie wrote:Because the Red Builder Brush is the only brush in it?PrinceOfFunky wrote:I meant on a stripped map, even Menu>File>Export won't export the brushes except for the active one.
FraGnBraG wrote:Basically the compiler/algorithm only cares about the faces in the space side of normals, ignoring the void. So really, additive csg brushes that exist in or extend into the void is basically IGNORED by the complier. Of course the exposed part is used in calculations.
class Actor extends Object
abstract
native
nativereplication;
...
var const bool bDeleteMe; // About to be deleted.
Feralidragon wrote:but it's not worth the trouble
... Void is not ignored with additive system maps.
Have a look at the "Groups"...FraGnBraG wrote:Your sample map is empty ?
Barbie wrote:Have a look at the "Groups"...FraGnBraG wrote:Your sample map is empty ?
PrinceOfFunky wrote:Void is not ignored with additive system maps.
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