PrinceOfFunky wrote:Barbie wrote:Have a look at the "Groups"...FraGnBraG wrote:Your sample map is empty ?
Wait, wth? That wasn't intended XD I didn't even know there was a map I made a lot of time ago in there.PrinceOfFunky wrote:Void is not ignored with additive system maps.
What I meant is that you can add brushes in the void in an additive system world, like the ADDITIVE_MAP example, we usually build maps in a subtractive system world because UnrealEd for UT99 only allows us to create a subtractive system world when clicking on File>New.
This one is a clean additive system world map (try adding a cube and a light):
well well - live and learn you have unreal ed 2 acting like worldcraft/hammer/radiant/ue3 etc.
how did you create that additive world? Is there some weird property somewhere in ued2?