sektor2111 wrote:1. I took this "2" map and loaded it in Editor = full K.O.
2. I did a copy of UNR map into an U package - simple file renaming operation which any computer user ca do.
3. I opened Editor and loaded package (renamed map). Good so far... no storm yet.
4. Entertaining stuff has come when I browsed sounds trying to play that CAR sound - Crashed because that SOUND is NONE, like I said previously without other debates in 2 pages of threads. Simply map is referencing a sound which is not loaded or it was lost or importing it was a failure.
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Load that junk sound (if you can hear it in Editor) in some "AmbientSound" dropped somewhere far from game zone - simple as that. Now you have it directly linked with an actor from map instead of a call from a broken package (MyLevel here ?). Else if sound is nowhere, Editor seems to save only pointer to this sound but sound itself is gone for some reason. If this sound has a new format not accepted by Editor and importing it was a failure, then this sound called is a myth in this map generating a full crash.
Redundant posting OFF
Note: By loading that "simulated" package and trying to Export "Car" sound out of package, the same crap happens because there is no "Car" sound nowhere. Curious man's question: That sound was in a "Ghandi" package or it's yours ?
hee wrote:Since the jet doesn't need a car sound why is it even there? So I went into the ghandijet script and found the line that calls MyLevel.Car and remarked it out.
Voila! I have an arctic ghandijet. This is a happy day.
hee wrote:Thank you so much. You are clearly the king of code.
I guess your are using not the default Unreal editor? Here UnrealEd crashes when opening the map.sektor2111 wrote:1. I took this "2" map and loaded it in Editor = full K.O.
That's what I already askedhee wrote:Since the jet doesn't need a car sound why is it even there?
Here I mean a CRASH - K.O. doesn't mean O.K. - K.O. is man-down in a battling ring, this is what I said, that's why I renamed map for other type of examination.Barbie wrote:I guess your are using not the default Unreal editor? Here UnrealEd crashes when opening the map.
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