Re: ghandijetlauncher
Posted: Sun Feb 17, 2019 12:13 pm
1. I took this "2" map and loaded it in Editor = full K.O.
2. I did a copy of UNR map into an U package - simple file renaming operation which any computer user ca do.
3. I opened Editor and loaded package (renamed map). Good so far... no storm yet.
4. Entertaining stuff has come when I browsed sounds trying to play that CAR sound - Crashed because that SOUND is NONE, like I said previously without other debates in 2 pages of threads. Simply map is referencing a sound which is not loaded or it was lost or importing it was a failure.
Redundant Posting ON
Load that junk sound (if you can hear it in Editor) in some "AmbientSound" dropped somewhere far from game zone - simple as that. Now you have it directly linked with an actor from map instead of a call from a broken package (MyLevel here ?). Else if sound is nowhere, Editor seems to save only pointer to this sound but sound itself is gone for some reason. If this sound has a new format not accepted by Editor and importing it was a failure, then this sound called is a myth in this map generating a full crash.
Redundant posting OFF
Note: By loading that "simulated" package and trying to Export "Car" sound out of package, the same crap happens because there is no "Car" sound nowhere. Curious man's question: That sound was in a "Ghandi" package or it's yours ?
2. I did a copy of UNR map into an U package - simple file renaming operation which any computer user ca do.
3. I opened Editor and loaded package (renamed map). Good so far... no storm yet.
4. Entertaining stuff has come when I browsed sounds trying to play that CAR sound - Crashed because that SOUND is NONE, like I said previously without other debates in 2 pages of threads. Simply map is referencing a sound which is not loaded or it was lost or importing it was a failure.
Redundant Posting ON
Load that junk sound (if you can hear it in Editor) in some "AmbientSound" dropped somewhere far from game zone - simple as that. Now you have it directly linked with an actor from map instead of a call from a broken package (MyLevel here ?). Else if sound is nowhere, Editor seems to save only pointer to this sound but sound itself is gone for some reason. If this sound has a new format not accepted by Editor and importing it was a failure, then this sound called is a myth in this map generating a full crash.
Redundant posting OFF
Note: By loading that "simulated" package and trying to Export "Car" sound out of package, the same crap happens because there is no "Car" sound nowhere. Curious man's question: That sound was in a "Ghandi" package or it's yours ?