"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!
gattovicentino wrote:It sounds interesting. If this mutator works, can it theoretically work together with xbots/xbots9b ? (It would be cool if for example it could manage more than 32 bots using multiple lists from xbots/xbots9b).
OvertimeMessage="Score tied at the end of regulation. Sudden Death Overtime!!!"
BotConfigType=Class'Botpack.ChallengeBotInfo' //this is what mutators are hacking - a single slot
You cannot enter through the Door and through the Window in the house in the same time. There is ONE value which these mutators are changing. Which one has THE Last word then ?
sektor2111 wrote:I wrote a small tool yesterday but I have to do a few changes. I got 50 Bots attacking in Map MH-MeltTownV6_...unr in first testing stage, loading locally a tiny mutator.
The problem was naming. I set Names but because was used an array with the same name as ChallengeBotInfo some variables were taken from there and resulting Bot32 Bot33 Bot34. I have to do changes using a new array and spending time for writing... Bots...
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