"Unreal vs Doom" and more SinglePlayer issues

Discussions about UT99
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EvilGrins
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Re: "Unreal vs Doom" and more SinglePlayer issues

Post by EvilGrins » Fri Mar 22, 2019 4:42 am

Yeah, I goofed around with that awhile ago... though more for bringing the Doom monsters into MonsterHunt, but that pack was never designed for ut99.

So I got creative - viewtopic.php?f=5&t=12285

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The thread linked above has a download on it for a Doom weaponspack that works in ut99, plus some monster types adapted for ut99 based on Doom... and Quake, and some other random stuff.

Never did get around to fully fixing that mess.
http://unreal-games.livejournal.com/
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gattovicentino
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Re: "Unreal vs Doom" and more SinglePlayer issues

Post by gattovicentino » Fri Mar 22, 2019 11:23 am

EvilGrins wrote: The thread linked above has a download on it for a Doom weaponspack that works in ut99, plus some monster types adapted for ut99 based on Doom... and Quake, and some other random stuff.

Never did get around to fully fixing that mess.
Thanks, I just tested that MH map, good Doom stuff inside!
So I imported UDoom.u weapons into Stuffswapper mutator and in this way I could test the weapons in other maps (some DM).

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gattovicentino
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Re: "Unreal vs Doom" and more SinglePlayer issues

Post by gattovicentino » Sun Apr 14, 2019 10:25 am

gattovicentino wrote: Thanks, I just tested that MH map, good Doom stuff inside!
So I imported UDoom.u weapons into Stuffswapper mutator and in this way I could test the weapons in other maps (some DM).
About this, a mutator (Udoom beta version) can be used instead of Stuffswapper if necessary...

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