A few issues with UT (graphics, ALchemy)
Posted: Mon Jun 10, 2019 12:23 pm
Hi, after following this guide and using UTGLR 3.7+CD2 S3TC textures I've still had a few issues crop up:
1. On DM-Crane the skybox is broken, it's a bit hard to see on screenshots but: (billboard buildings in the background constantly cut off depending on viewing position)
Software renders this fine. I'm pretty sure this is with using the stock city.utx file as described in the guide, so is this glitch still expected? Is there any .ini setting that can fix this?
2. When using the Boss skin on some servers upon being killed the skin is displayed with either only the arms replaced with a neon green texture or even the whole skin, though this doesn't seem to apply to enemies using this skin. Sometimes this behavior even sticks even when starting a botmatch and is only fixed when changing the skin back and forth. I recall even observing this using the Software renderer. Is this a known glitch with this skin or maybe again related to S3TC textures?
3. I've had no luck at all getting my Audigy 2 ZS to work with this game under Win7 with ALchemy, it is just a crackling and popping mess independent of ALchemy settings. This is with the newest official drivers. I didn't try an X-Fi card because those don't work for me at all under UT04. Is there anyone running ALchemy on one of those cards and willing to share experiences?
I did try the newer OpenAL renderer and removing OpenAL Soft to have it run on the Audigy, and while it works and sounds pretty high quality, the volume on certain sound effects like shock combos is just insane and drowns everything else out, so I'd really prefer getting the Galaxy renderer going complete with EAX effects.
4. When tabbing out of the game I often get a permanent fixed grey crosshair on the screen upon tabbing back in, is there any way to prevent that?
1. On DM-Crane the skybox is broken, it's a bit hard to see on screenshots but: (billboard buildings in the background constantly cut off depending on viewing position)
Software renders this fine. I'm pretty sure this is with using the stock city.utx file as described in the guide, so is this glitch still expected? Is there any .ini setting that can fix this?
2. When using the Boss skin on some servers upon being killed the skin is displayed with either only the arms replaced with a neon green texture or even the whole skin, though this doesn't seem to apply to enemies using this skin. Sometimes this behavior even sticks even when starting a botmatch and is only fixed when changing the skin back and forth. I recall even observing this using the Software renderer. Is this a known glitch with this skin or maybe again related to S3TC textures?
3. I've had no luck at all getting my Audigy 2 ZS to work with this game under Win7 with ALchemy, it is just a crackling and popping mess independent of ALchemy settings. This is with the newest official drivers. I didn't try an X-Fi card because those don't work for me at all under UT04. Is there anyone running ALchemy on one of those cards and willing to share experiences?
I did try the newer OpenAL renderer and removing OpenAL Soft to have it run on the Audigy, and while it works and sounds pretty high quality, the volume on certain sound effects like shock combos is just insane and drowns everything else out, so I'd really prefer getting the Galaxy renderer going complete with EAX effects.
4. When tabbing out of the game I often get a permanent fixed grey crosshair on the screen upon tabbing back in, is there any way to prevent that?