Unreal Tournament 469

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Doctor Manhattan
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Re: Unreal Tournament 469

Post by Doctor Manhattan » Mon Jan 13, 2020 10:49 pm

I hope the UT 469 patch doesn't become the Duke Nukem 4 of the patch world, anyone any idea of an expected release date, even roughly will do ?

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Chamberly
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Re: Unreal Tournament 469

Post by Chamberly » Mon Jan 13, 2020 11:34 pm

That one is common and very noticeable in bunnytrack. But still, can't add mod to overwrite the original UT. Only add-on that can still take care of it.

No release date yet just private Mac Testing now.
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papercoffee
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Re: Unreal Tournament 469

Post by papercoffee » Tue Jan 14, 2020 2:02 am

Doctor Manhattan wrote:
Mon Jan 13, 2020 10:49 pm
I hope the UT 469 patch doesn't become the Duke Nukem 4 of the patch world, anyone any idea of an expected release date, even roughly will do ?
Aren't we a little bit overreacting?
DN4 was for 15 years vapor-ware. 469 was announced 2019.
Chamberly wrote:
Mon Jan 13, 2020 11:34 pm
No release date yet just private Mac Testing now.
^This
For me does it sound much much much closer to 2020 then 2035 ;)

OwYeaW
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Re: Unreal Tournament 469

Post by OwYeaW » Tue Jan 14, 2020 7:04 pm

Berserker wrote:
Mon Jan 13, 2020 5:28 pm


Is there a plan to fix UT movement online? The gameplay above is played on 50 ping, it is without NewNet or LC, it's the original netcode. You can notice in the video, when I jump or dodge on the edge of objects, you get this bug where it doesn't register a jump, but it registers a jump sound. And also you can clearly notice the warp that happens when i jump on the edge of things. I warp and teleport straight down to the ground. This bug is very hard to reproduce with low ping (in this case 50). I tried to reproduce this bug for about an hour and managed to get 3 jumps on video to showcase how broken UT movement is.

Another thing is that Newnet has the smoothest movement ever. It is amazing even on high ping. Maybe that can get a lead to something.
these bugs happen to me a lot as well; you hear the dodge or jump sound, but you just run off the edge
ping doesnt seem to matter with this bug, im consistently getting these bugs with 20 ping

talking about the online movement in UT; i think it definitely needs a patch

for example the extra dodge delay because of ping; playing with 100+ ping basically breaks the dodge mechanic
even if you have like 20 ping you cant dodge the same as when playing offline

imo this is one of the main reasons why NewNet is so popular, it fixes the flawed online movement

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UT Sniper (SJA94)
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Re: Unreal Tournament 469

Post by UT Sniper (SJA94) » Tue Jan 14, 2020 11:14 pm

Don't know if it's already been fixed, but can you add the "Voice Messages" tick box to the audio tab while being a player, you can only do it as a spectator currently:


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Que
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Re: Unreal Tournament 469

Post by Que » Wed Jan 15, 2020 1:52 pm

I had a player on our servers with Newnet enabled and his ping was over 550ms and he reckons it was as smooth as if he was offline.. also from my side his movement was fluid and not Skippy like good ole UT +100ms ping.

Whatever Blackmagic/voodoo this NewNet is , it's gonna be several years before anything tops it.. unless Higor has something up his sleave ;)

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Chamberly
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Re: Unreal Tournament 469

Post by Chamberly » Wed Jan 15, 2020 2:37 pm

Still, newnet is still exploitable. It can always be added as a mutator/server actor though.
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