siege x3 monsters

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rjmno1
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Re: siege x3 monsters

Post by rjmno1 » Thu Nov 14, 2019 12:24 pm

Well maby esnesi can do something with those files.
Did not know they where online somewhere. :agree1:
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sektor2111
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Re: siege x3 monsters

Post by sektor2111 » Thu Nov 14, 2019 7:04 pm

That BETA has been used in even in MH maps and it's not the best thing. I imported the mod in some MyLevel and making the necessary fixes because a "Player" will never be "PlayerPawn" as some of the specimens out there have that thing in codes. Some people really do not understand these differences. Moreover we have ONE Game-Type running in stage. Calls to Gauntlet from MonsterHunt had nothing real, just errors - flaws happily brought in stage by a random "mapper".

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Re: siege x3 monsters

Post by EvilGrins » Sat Nov 16, 2019 12:25 am

Do these monsters look any different? Got screenshots??
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OjitroC
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Re: siege x3 monsters

Post by OjitroC » Sat Nov 16, 2019 1:42 am

EvilGrins wrote:
Sat Nov 16, 2019 12:25 am
Do these monsters look any different? Got screenshots??
Not that much different - there are quite a few things from U4E, including Angels, plus brutes and other stuff - the U4E monsters are much the same except for minor differences in one or two default properties. Put it this way, there's nothing from the siege/gauntlet packages that is sufficiently different for me to use in MonsterSpawn.

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