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Re: siege x3 monsters

Posted: Thu Nov 14, 2019 12:24 pm
by rjmno1
Well maby esnesi can do something with those files.
Did not know they where online somewhere. :agree1:

Re: siege x3 monsters

Posted: Thu Nov 14, 2019 7:04 pm
by sektor2111
That BETA has been used in even in MH maps and it's not the best thing. I imported the mod in some MyLevel and making the necessary fixes because a "Player" will never be "PlayerPawn" as some of the specimens out there have that thing in codes. Some people really do not understand these differences. Moreover we have ONE Game-Type running in stage. Calls to Gauntlet from MonsterHunt had nothing real, just errors - flaws happily brought in stage by a random "mapper".

Re: siege x3 monsters

Posted: Sat Nov 16, 2019 12:25 am
by EvilGrins
Do these monsters look any different? Got screenshots??

Re: siege x3 monsters

Posted: Sat Nov 16, 2019 1:42 am
by OjitroC
EvilGrins wrote: Sat Nov 16, 2019 12:25 am Do these monsters look any different? Got screenshots??
Not that much different - there are quite a few things from U4E, including Angels, plus brutes and other stuff - the U4E monsters are much the same except for minor differences in one or two default properties. Put it this way, there's nothing from the siege/gauntlet packages that is sufficiently different for me to use in MonsterSpawn.