I'm not skilled in bunny tracks, when I play one online I usually use checkpoints, they helps me exploring the map but they have a limit and this limit is my skills, I can't explore and play just parts of the map cause I'm not skilled.
I think players in bunny tracks should be given a way to move faster or teleport (disabling the caps of course), like a teleport gun or a grapple.
Bunnytracks should have a way to move faster for non-cappers
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- Godlike
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Bunnytracks should have a way to move faster for non-cappers
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
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- Experienced
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Re: Bunnytracks should have a way to move faster for non-cappers
not a bad idea
i had a BT pug server with customly designed mods, you can practise the map in "no match mode"
while in "no match mode" you could use checkpoints, but also type !pg to receive a portalgun
whenever you used one of the portals of the portalgun you would not be able to grab/cap the flag anymore (just like when you spawned from a checkpoint)
you could try many things, add infinite double jumps, give a translocator, maybe let the player build things? (summon unreali.table )
but just like you pointed out, gotta make sure the player wont be able to grab/cap the flag when using it
i had a BT pug server with customly designed mods, you can practise the map in "no match mode"
while in "no match mode" you could use checkpoints, but also type !pg to receive a portalgun
whenever you used one of the portals of the portalgun you would not be able to grab/cap the flag anymore (just like when you spawned from a checkpoint)
you could try many things, add infinite double jumps, give a translocator, maybe let the player build things? (summon unreali.table )
but just like you pointed out, gotta make sure the player wont be able to grab/cap the flag when using it
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- Godlike
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Re: Bunnytracks should have a way to move faster for non-cappers
There is a few map that already came with teleporter, grapple, and some NW guns. Those could be pointed out and shared with a video on how it's done.