- Posts: 707
- Joined: Mon Jan 05, 2009 8:08 pm
- Personal rank: Banished member
just guessing here.
- Posts: 113
- Joined: Tue Feb 12, 2019 4:19 am
- Personal rank: Retired/inactive
- Location: Somewhere, in a galaxy far, far away...
Looks like it'll be pretty graphically demanding, though, and I don't imagine that will be too good for some computers, especially those whose graphics cards can't handle graphics that are that good in quality.
- Posts: 48
- Joined: Tue Jun 07, 2016 6:50 am
I know I'm in the minority here, but honestly I don't want games to look like this. For a number of reasons.
One is that I think we're already at a tipping point for the financial viability of triple-A games. We've pushed the visuals and complexities so far that I think its hurting the industry. I'm sure plenty of people will argue against it, including people more knowledgeable than me, but that's a problem I see.
Another is that I honestly don't want games to look too real. Again, I know I'm in the minority here, but if I'm playing a game that centers around things like killing people, I want that experience to be detached from reality. I want the experience to be fun, to be enjoyable. Pushing the realism is great if its an artistic expression that teaches about the real horrors of war and violence. But competitive online deathmatch isn't about that, it's about fun. And I like the gaming feel in my games; I like the animations that don't quite behave like real people, and the images that look like beautiful-but-man-made art. I like the various details that are effects of restrictions. I don't want it to look like someone running through a warzone with a go-pro.
Also they talk about it running on a PS5 when I haven't even picked up a PS4, and it makes me feel like an old man who isn't with it anymore.
Back in my day, we had 800 polygons in a character model running in Glide on a Banshee, and we liked it!
- Posts: 437
- Joined: Sun Mar 16, 2008 9:06 pm
- Personal rank: Brush Commander
- Location: inside ze bocks
- Posts: 707
- Joined: Fri Aug 12, 2011 9:38 pm
- Personal rank: masterfull
- Location: https://sites.google.com/view/unrealtou ... oject/home
Btw those textures are looking great.
https://sites.google.com/view/unrealtou ... oject/home mine home ut99 website.
https://richardmoust105.blogspot.com/20 ... ef-in.html dutch blog page about ut99 settings.