Making monsters outta U4E models

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EvilGrins
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Making monsters outta U4E models

Post by EvilGrins » Sat May 30, 2020 5:03 pm

Many of you know I like the mechs from Team Orbit, because even though they can use UT weapons... they primarily use their own built in weapons.
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Many of the player models in u4e have their own built in weapons, and I think that would make many of them ideal monsters.

Take this guy:
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When not carrying weapons, it shoots explosive fireballs. How cool is that?

Why has no one made monsters from these things?
Has anyone??
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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OjitroC
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Re: Making monsters outta U4E models

Post by OjitroC » Sat May 30, 2020 6:02 pm

EvilGrins wrote:
Sat May 30, 2020 5:03 pm
Has anyone??
U4e has a monster that is also a UT bot - Fred (in U4ePawns.u). Apart from that, the only ones I can think of now are the Grim Reaper (also an UnrealShare/UnrealI bot/player); Mr Big which has been 'converted' and can be found in Mutant.u (I think I'm right about Mr Big being the base for the Mutants - I haven't played with U4e bots for many years so my recollection may be a bit hazy on that - plus I don't use the dozen or so pawns in Mutant very much as their projectiles are mostly instant kill and so not a lot of fun if too many of them appear too frequently in MonsterSpawn); and, I think, the Thug (another UnrealShare/UnrealI player/bot).
EvilGrins wrote:
Sat May 30, 2020 5:03 pm
Why has no one made monsters from these things?
Good question - no interest? not worthwhile given the effort that would/might be involved? Perhaps the U4e developers didn't encourage people to use/modify their 'stuff'?

For my own amusement (exclusively off-line), I have used a few as weapon-carrying ScriptedPawns by swapping the mesh, etc.

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