So, for the first time, I've tried to import a new character to the game. Always thought it's impossible since I have zero knowledge on modelling and other 3D-related stuff.
I downloaded a GMod Kermit model and tried to rig that poor bastard, few trial-and-errors here and there, Then, I managed to get it to work. Started a map, typed 'behindview 1' on the console to see an abomination straight from a never-ending acid trip holding a gun in a really intersting way...
My question is: is there a way to export animations from the game to test my model real quick? and why some people says that it's nearly impossible to make/export animations in UE1?
Thanks!
Help modelling my new character...
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Help modelling my new character...
"We have nothing to fear but fear of tigers"
~tiger attack survivor
~tiger attack survivor
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Re: Help modelling my new character...
Do you mean Kermit the Frog?
I know of a Grover model. Maybe you could adapt that to Kermit.
I know of a Grover model. Maybe you could adapt that to Kermit.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Help modelling my new character...
Yes, that guy....
Thanks, but I'm trying to learn modelling and making my own mods 'cause I have a couple ideas so...any good tutorials?
"We have nothing to fear but fear of tigers"
~tiger attack survivor
~tiger attack survivor