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Re: Is there command to kill but not remove a bot?

Posted: Wed Oct 07, 2020 11:39 am
by Eternity
Buggie wrote:
Wed Oct 07, 2020 10:07 am
What about second post in this topic?
Yes, but in this case we have unknown variable - Name... So TS also needs to use one more command, for example - "obj list class=bot", to list the bots names.
Or, alternatively, can use "editactors class=bot", keeping in mind that if there are more than 1 bot spawned edit window will be opened for the nearest located one.

And for relocation also need one more command to get the coordinates of the desired destination location, for example - "report".

Special mutator that performs these simple routine tasks automatically would be preferable solution of course.

Re: Is there command to kill but not remove a bot?

Posted: Sat Oct 10, 2020 8:38 am
by ShaiHulud
Modified the mutator I described previously (link at the bottom of this post). Added an INI file setting to determine what should happen to an "idle" bot, per discussion in the thread. *shrug*. Maybe it'll be more useful in this configuration. Again, only minimally tested. Six options are available:

1) suicide bot
2) move to nearest (same team) player
3) move to farthest (same team) player
4) move to random (same team) player
5) move to (same team) player start (first one found)
6) move to (same team) flag base

http://www.mediafire.com/file/nhhvnk4i9 ... 2%2529.zip