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Strange 3d brush-Solution

Posted: Sun Oct 11, 2020 11:18 pm
by hee
I figured out how to create this brush used in RimeIsle100. I created triangular sheets using the 2d editor and rectangular sheets. I aligned them all on the appropriate positions using vertex editing. Set the textures to be 2 sided. Then I intersected the whole thing. Created the object with the resulting wire brush and set it to semi-solid. Each position was set to the vertices of the 16 pixel grid and each vertex can now be aligned exactly with adjacent trees. (Do not use rotation when aligning the various sheets. Use only vertex editing.)