Upon startup, and after the one time upgrade of the audio subsystem, i get a render device crash.
I am unsure as to why this is happening. Any ideas? I can provide more info if needed.
I have attached the file in question.
The error states:
Code: Select all
Failed to preallocate initial textures 1024x1024:
DDERR_OUTOFVIDEOMEMORY
History: AllocTextures <- UD3DRenderDevice::SetRes <- UD3DRenderDevice::Init <- UWindowsViewport:;TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine