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- Joined: Sun Dec 27, 2020 2:08 pm
Is there a way to solve this? In Oldunreal someone suggested that maybe XC-Engine could do something about it. Any ideas on that?
- Posts: 5340
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Let's talk about it for a little tiny bit:
#1 MonsterHunt/Coop whatever - rewritten controllers can except Triggering Bots and monsters each-other when a Mover (or something else is blocking a trace placed between them);
#2 Bot attitude in team-games can be handled taking previous factor #1 in account;
#3 Important Key - Monster's "SeePlayer" - can be rewritten excepting pawn according to factor #1 and placed in a conformed UnrealShare package might sit in a server for... modern times and also helpful for On-Line Coop games out of Bot presence.
It's all about packages - conformed to UT436... for sure rewritten packages must be carefully changed and not recommended for mapping/coding mods.