What does EMB stand for in map names?

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handsomep
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What does EMB stand for in map names?

Post by handsomep » Thu Jan 21, 2021 4:19 am

Just curious... what does EMB stand for in the names of some UT99 maps? Doesn't seem like a clan name. Google was no help. Just curious, thank you.

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Metalfist
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Re: What does EMB stand for in map names?

Post by Metalfist » Thu Jan 21, 2021 6:08 am

Can you name an example?
It could be an old clan name, mappack title, author name or indicating the map is for a certain mod.
Image

handsomep
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Re: What does EMB stand for in map names?

Post by handsomep » Thu Jan 21, 2021 6:38 am

Here are some examples:

DM-(SUF)Criterion]EMB[
DM-(SUF)DerelictCitY]EMB[
DM-(SUF)LakesideCity]EMB[
DM-(SUF)Under_Fire_Records]EMB[
DM-(ZM)Trofa_Harbor[EMB]
DM-(ZM)TrofaCity_North[EmB][FU2]
DM-DarkCitySE]EMB[
DM-Forgottencity]EMB[
DM-Zahltag]EMB[
DM-ZeitkindPro]EMB[V11

Some kind of "remix" maybe? It's quite common, you'd think it would be mentioned somewhere, but Google was no help. Thank you!

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sektor2111
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Re: What does EMB stand for in map names?

Post by sektor2111 » Thu Jan 21, 2021 7:26 am

I did a simple check in one of them:
EMB_Expanded_MessedUp_Borks.PNG
There is not thing "EMB-ized" here, just a mess copied and re-tagged, dated 2014 not 2000 and UnSigned.

Reporting a bit...

Code: Select all

WallHitting: PlayerStart1 is facing a closer wall, a rocket fired too quickly might be damaging.
LolPlacement: PlayerStart1 has a plain placement specific for n00b mapping.
WallHitting: PlayerStart2 is facing a closer wall, a rocket fired too quickly might be damaging.
LolPlacement: PlayerStart2 has a plain placement specific for n00b mapping.
WallHitting: PlayerStart3 is facing a closer wall, a rocket fired too quickly might be damaging.
LolPlacement: PlayerStart3 has a plain placement specific for n00b mapping.
WallHitting: PlayerStart6 is facing a closer wall, a rocket fired too quickly might be damaging.
LolPlacement: PlayerStart6 has a plain placement specific for n00b mapping.
WallHitting: PlayerStart10 is facing a closer wall, a rocket fired too quickly might be damaging.
LolPlacement: PlayerStart10 has a plain placement specific for n00b mapping.
WallHitting: PlayerStart15 is facing a closer wall, a rocket fired too quickly might be damaging.
LolPlacement: PlayerStart15 has a plain placement specific for n00b mapping.
WallHitting: PlayerStart16 is facing a closer wall, a rocket fired too quickly might be damaging.
LolPlacement: PlayerStart16 has a plain placement specific for n00b mapping.
WallHitting: PlayerStart21 is facing a closer wall, a rocket fired too quickly might be damaging.
LolPlacement: PlayerStart21 has a plain placement specific for n00b mapping.
WallHitting: PlayerStart22 is facing a closer wall, a rocket fired too quickly might be damaging.
LolPlacement: PlayerStart22 has a plain placement specific for n00b mapping.
SpawnRotationResults: 9 Playerstart actors might need another rotation.
...
Duplicated: Brush750 was found 2 times.
Duplicated: Actors might be removed by using subsequent bTryFixDuplicates set to True.
Duplicated: Operation recommended in another clean editing session with both values set True.
Duplicated: Found 1 duplicated Actors.
...
UnReachableNodes: Here we have 3 points skipped, 43 Navigation Points which are too high and 1036 good ones.
...
NoIncomingPath: PathNode51 is not having incoming connections.
NoIncomingPath: PathNode646 is not having incoming connections.
NoIncomingPath: PathNode899 is not having incoming connections.
NoIncomingPath: PathNode943 is not having incoming connections.
NoIncomingPath: PathNode1024 is not having incoming connections.
NoIncomingPath: PathNode1039 is not having incoming connections.
NoIncomingPath: PathNode1040 is not having incoming connections.
NoIncomingPath: PathNode1041 is not having incoming connections.
NoIncomingPath: PathNode1043 is not having incoming connections.
NoIncomingPath: PathNode1047 is not having incoming connections.
NoIncomingPath: PathNode1094 is not having incoming connections.
NoIncomingPath: InventorySpot85 is not having incoming connections.
BreakPointsFound: These 13 navigation points aren't that used as valid paths. They might be break points if are a piece of a road.
...
TestingAPoorOne: JumpSpot0 looks connected with only two reachSpecs. Checking links...!
Paths0: JumpSpot0 specs > Start = JumpSpot0, End = LiftExit2.
upstreamPaths0: JumpSpot0 specs > Start = LiftExit2, End = JumpSpot0.
SingleBreakPoint: JumpSpot0 has only one exit connected causing a break point, this route isn't continuing anywhere.
...
NumReachSpecs: This map has 5100 ReachSpecs shown as direct paths in Navigation Network.
NumReachSpecs: Also this map has 6470 ReachSpecs as shortcuts aka PrunedPaths in Navigation Network.
NumReachSpecs: These are not visible in Editor but they are used by Pawns.
NumReachSpecs: After calculation we have 11570 ReachSpecs.
NumReachSpecs: Technically this map is overloaded and this is not that healthy for A.I.
Title says DarkCity - it would be more suitable DarkMess because this is what it is without looking at more details.
You do not have the required permissions to view the files attached to this post.
Last edited by sektor2111 on Thu Jan 21, 2021 4:36 pm, edited 1 time in total.

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OjitroC
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Re: What does EMB stand for in map names?

Post by OjitroC » Thu Jan 21, 2021 10:50 am

It means Embedded - so presumably all the textures, sounds and other resources needed by the map are in MyLevel - I've never checked that though for those maps - you'll know if there are no additional texture files in particular in the download archive (some of them use a lot of different textures).

Don't be put off trying them though some are less than perfect, as demonstrated above - they're mostly sniper maps and primarily designed to be played by humans though you can play some/most with bots (I'm not sure they're all pathed and the pathing and some other aspects of the maps may be less than perfect/optimal) - with some degree of success and fun (off-line anyway where imperfections possibly matter less) :P

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Re: What does EMB stand for in map names?

Post by Metalfist » Thu Jan 21, 2021 1:17 pm

Ah that explains a lot! Embedded maps are good for online against all those mismatched/corrupt dependancies, but takes more space ofc.
Image

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sektor2111
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Re: What does EMB stand for in map names?

Post by sektor2111 » Thu Jan 21, 2021 4:22 pm

In this case if it's about SIZE let's say these can be cleaned up as long as all those junks are just spam data out of purpose increasing files size... For other Sniper Runners Pathing is doable a la 2021 - not everyone can do it :P (for quoting QjitroC which is addicted to this "smilie" which it's probably "tonguilie"). Exactly for Off-Line we are expecting some monstrosity spirit as replacement for players instead of junks sitting out of reason. So let's explain then EMB:
- embedded sounds/music;
- embedded textures;
- embedded decorations;
- embedded some other extra garbage stolen from other maps - duplicated actors are a punish for such actions and not all of them are innocent;
- embedded more useless paths a la Goblin.
More shortly - EMB != Quality.

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OjitroC
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Re: What does EMB stand for in map names?

Post by OjitroC » Thu Jan 21, 2021 4:54 pm

sektor2111 wrote:
Thu Jan 21, 2021 4:22 pm
For other Sniper Runners Pathing is doable a la 2021
Not sure what you mean by "Sniper Runners"? The whole point of sniper maps is that there is no running and, indeed, little movement at all?
sektor2111 wrote:
Thu Jan 21, 2021 4:22 pm
(for quoting QjitroC which is addicted to this "smilie" which it's probably "tonguilie").
It means Razz - which I use to indicate that I'm taking the piss, wholly or in part - in other words gently winding people up or not being entirely serious, obviously without malice. Yes, I do use it when I think it is appropriate - so not addicted to it but used for a specific reason - do you have a problem with that?
sektor2111 wrote:
Thu Jan 21, 2021 4:22 pm
Exactly for Off-Line we are expecting some monstrosity spirit as replacement for players instead of junks sitting out of reason
No we're not expecting that obviously! We get bots in particular spots in the map that we have to find by stealth and hunting them out - so not a problem - some people like doing that, others don't - one of the glories of the game is that people like different things and play it in different ways - for fun and enjoyment - it doesn't have to be perfect, just a pleasing experience.
sektor2111 wrote:
Thu Jan 21, 2021 4:22 pm
So let's explain then EMB:
- embedded sounds/music;
- embedded textures;
- embedded decorations;
Yeah, that's what I said.
sektor2111 wrote:
Thu Jan 21, 2021 4:22 pm
More shortly - EMB != Quality.
I don't think anybody is suggesting they're all of high quality - I enjoy playing the SUF maps in particular because of their size and complexity. I am sure that all those maps can be improved but then that applies to most of the 30K+ UT maps - however the fact that they are not perfect does not detract from my enjoyment.

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Re: What does EMB stand for in map names?

Post by handsomep » Thu Jan 21, 2021 6:14 pm

OjitroC wrote:
Thu Jan 21, 2021 10:50 am
It means Embedded - so presumably all the textures, sounds and other resources needed by the map are in MyLevel - I've never checked that though for those maps - you'll know if there are no additional texture files in particular in the download archive (some of them use a lot of different textures).
Thank you kindly for clearing up that mystery!! Cheers.

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Re: What does EMB stand for in map names?

Post by Gustavo6046 » Thu Jan 21, 2021 7:47 pm

sektor2111 wrote:
Thu Jan 21, 2021 7:26 am
Title says DarkCity - it would be more suitable DarkMess because this is what it is without looking at more details.
There shall be no quality control with a comprehensive repository of community content like the Unreal Archive. They're historians, not art critics. It isn't for showing others the legacy of Unreal either, it's merely to preserve as much content as we can.

Note, I do agree with much of what you say, but sometimes you pick the wrong places and the wrong moments to put these statements outside. I waited until the issue was resolved specifically to avoid further clashes (after all, it would have been hypocritical of me to complain of your inconvenient timing when I'm talking about you while everyone else is talking about something else!). If only you could be more calculated with your wording, but language barriers are not working in our favour here either.

So, my best idea here would be to put your personal qualms in a blog instead; there you can rant ad nauseum and complain to your heart's desire.

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Re: What does EMB stand for in map names?

Post by sektor2111 » Thu Jan 21, 2021 10:06 pm

Nope, there is nothing abrasive here, it's what I see at "EMB" tag, yeah, I know, everything needs to be hosted, I don't get why but maybe it's just me miss-understanding why the trash goes all time in the house instead of TrashCan. Anyway in whatever free time from a week-end I'll drop any eye over there for other details I think it's time for putting these maps back into UT with at least 90% quality. No worries, discussion with such a None author will end before even to start...

Copying data...

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Re: What does EMB stand for in map names?

Post by Gustavo6046 » Sat Jan 23, 2021 2:58 am

The "trash" is Unreal history. If someone put something about UT out there, even if it's a shitty 256x256x256 cube with a single PlayerStart and a WarHeadLauncher, then someome put something about UT out there - which means statistics, it means numbers, it means there was actual community activity. The Unreal Archive is concerned with preserving this history of community activity, and figuring out how active Unreal really was in its heyday, whether for better or for worse.

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Re: What does EMB stand for in map names?

Post by OjitroC » Sat Jan 23, 2021 5:10 pm

Gustavo6046 wrote:
Sat Jan 23, 2021 2:58 am
The "trash" is Unreal history. If someone put something about UT out there, even if it's a shitty 256x256x256 cube with a single PlayerStart and a WarHeadLauncher, then someome put something about UT out there - which means statistics, it means numbers, it means there was actual community activity. The Unreal Archive is concerned with preserving this history of community activity, and figuring out how active Unreal really was in its heyday, whether for better or for worse.
But that's only a part of it - the Archive also provides access to a vast range of playable maps (and other useable content) so it's not just preserving 'history' - it's providing easy access to stuff for people to use. Don't get carried away by the attachment of an entirely subjective label to particular maps - very little of what is described as 'trash' is actually worthless or useless (in my view anyway) - it may have errrors of one kind or another (though the seriousness of some of those errors can be debated) and it may be less than perfect but wothless or useless? No.

If you want to see actual trash, seek out DM-Betit. Now, that really is useless - literally!

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Re: What does EMB stand for in map names?

Post by Gustavo6046 » Sat Jan 23, 2021 5:43 pm

OjitroC wrote:
Sat Jan 23, 2021 5:10 pm
very little of what is described as 'trash' is actually worthless or useless (in my view anyway) - it may have errrors of one kind or another (though the seriousness of some of those errors can be debated) and it may be less than perfect but wothless or useless? No.
But that's exactly what I mean. It's not correct to omit entries over quality, because quality is subjective, and it really doesn't make a difference if we want to organize the collective, objective history of all community content, and to, like you said, provide those files to anyone who might happen to want them.

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Re: What does EMB stand for in map names?

Post by Forum|User » Sun Jan 24, 2021 12:09 pm

...So, what"s the easiest way to "emb" a map which have a tons of file? :noidea