Disabling texture filtering?

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Novaeon
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Disabling texture filtering?

Post by Novaeon » Fri Jan 22, 2021 9:49 pm

I was wondering if there is any console command, or .ini line that can be added to disable texture filtering for textures alone (not including lightmaps)? I am aware of the NoFiltering line that can be set to true in UnrealTournament.ini, but it also applies to lightmaps, which I think looks bad. I like the sharper look of the textures when there's no filtering though, hence the question.

Thanks!

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Gustavo6046
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Re: Disabling texture filtering?

Post by Gustavo6046 » Sat Jan 23, 2021 2:56 am

I have been looking for this lately as well, although so far my search has been sadly fruitless. Looking at UnrealEd's Advanced Options might offer better insight, though.

OpenGLDrv?

sn260591
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Re: Disabling texture filtering?

Post by sn260591 » Sat Jan 23, 2021 8:19 am

Code: Select all

set texture bnosmooth 1
set actor bnosmooth 1

Novaeon
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Posts: 35
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Re: Disabling texture filtering?

Post by Novaeon » Sat Jan 23, 2021 9:02 am

sn260591 wrote:
Sat Jan 23, 2021 8:19 am

Code: Select all

set texture bnosmooth 1
set actor bnosmooth 1
Excellent! Thank you!
Do you know if it is possible to launch UT with these commands enabled?