Most vanilla-accurate renderer?

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Most vanilla-accurate renderer?

Post by OpenRift » Tue May 04, 2021 3:59 am

I'm looking for a good renderer for playing UT99 and so far, I've tested out OpenGL, D3D10, and D3D9. D3D9 seems to have what I want (vanilla style texturing, widescreen weapon model fixes, etc.), but I wanna know which of the modern renders can be set to look the most accurate to vanilla Direct3D or 3dfx. I know it sounds pedantic, but I'm just that kind of person, lol.

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Re: Most vanilla-accurate renderer?

Post by ___ » Tue May 04, 2021 3:48 pm

The OpenGL and D3D9 renderers at work pretty well and I think they're also included in the new 469 patch. Should get you pretty close to vanilla if you tweak the settings.

If you really want to go retro, try using the 3DFX Glide renderer with a Glide wrapper. And of course there's always the software renderer if you like pixels and jaggies.

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Re: Most vanilla-accurate renderer?

Post by Hellkeeper » Wed May 05, 2021 11:00 am

Software rendering. :P
You must construct additional pylons.

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Re: Most vanilla-accurate renderer?

Post by rjmno1 » Wed May 05, 2021 12:32 pm

open gl is the most fastes one ,i believe the best driver there is.the version 3.7 is the latest one

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Re: Most vanilla-accurate renderer?

Post by f7r » Wed May 05, 2021 9:15 pm

EXUOpenGL the best for me on wine (amd integrated) and D3D9 on win10 (nvidia dedicated), and D3D8 on win7 (intel scrap).