The Redeemer seems to be the only model that I have issues with in widescreen at this point (all the other viewmodels seems to be fixed in widescreen with the D3D9 or 10 renderers.). Is there a good way to get the redeemer displaying properly in widescreen? Here's a comparison for context.
4:3
16:9
Widescreen viewmodel fix for Redeemer?
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Re: Widescreen viewmodel fix for Redeemer?
No, I'm using version 436. I wanna see how far I can get without using any full-fat patches from oldunreal or something like that.