Widescreen viewmodel fix for Redeemer?

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OpenRift
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Widescreen viewmodel fix for Redeemer?

Post by OpenRift » Tue May 18, 2021 9:24 pm

The Redeemer seems to be the only model that I have issues with in widescreen at this point (all the other viewmodels seems to be fixed in widescreen with the D3D9 or 10 renderers.). Is there a good way to get the redeemer displaying properly in widescreen? Here's a comparison for context.

4:3


16:9

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UT Sniper (SJA94)
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Re: Widescreen viewmodel fix for Redeemer?

Post by UT Sniper (SJA94) » Tue May 18, 2021 10:16 pm

Are you running UT version 469?

OpenRift
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Re: Widescreen viewmodel fix for Redeemer?

Post by OpenRift » Wed May 19, 2021 1:16 am

UT Sniper (SJA94) wrote:
Tue May 18, 2021 10:16 pm
Are you running UT version 469?
No, I'm using version 436. I wanna see how far I can get without using any full-fat patches from oldunreal or something like that.