◄►469 Patch Discussions◄►
- [rev]rato.skt
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Re: ◄► Unreal Tournament v469b Patch Release ◄►
Hi,
I had a bug of sizzling several times in the game with this driver. in 469b
Galaxy 3D Audio Support
Output Rate 48000 Hz
I had a bug of sizzling several times in the game with this driver. in 469b
Galaxy 3D Audio Support
Output Rate 48000 Hz
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- Gustavo6046
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Re: ◄► Unreal Tournament v469b Patch Release ◄►
Uh, rotations loop around. If rotations are represented as signed integers, then there's nothing stopping them from going negative.Eternity wrote: ↑Tue Mar 23, 2021 7:25 pm I am not sure whether this is normal to have negative Yaw value at the client side, and have never seen this before until yesterday.
Had to fix it to "(ViewRotation.Yaw & 0xFFFF)" to get the correct client side value...
---
Edit:
Normal... No problem then...
When documentation says that angles go from 0 to 65535, what they mean is that a full rotation (360 degrees) is equivalent to 65536 rotation units. It says nothing about the size of the actual integer.
If the integers are natively being represented by unsigned 16-bit values (those do go from 0 to 65535), then they should never wrap around and go negative. But if the underlying integers are of a larger size, then they can go beyond 65535, and still be valid angles (at this point, wrapped_angle = angle % 65535, or angle & 0xFFFF).
They can also be signed integers under the hood, which is the default in C and C++; it just means they have both positive and negative values (versus just positive values and zero), but negative values are also fine, that just means they're wrapping around in the other way instead.
As for the implications of that in the context of replication... no idea
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Re: ◄► Unreal Tournament v469b Patch Release ◄►
Are these 512 repeated log entries ("DevMusic: Registered/Unregistered CD track xy") normal in v469b?
And when terminating game the other way around:UnrealTournament.log wrote:DevAudio: Cluster SetViewport: WindowsViewport0
DevMusic: Registered Music The_Vale_Evelyn_Version.The_Vale_Evelyn_Version (Type=IT,Format=PCMFLOAT,Channels=2,Bits=32,Frequency=48000,Tracker=1).
DevMusic: Registered Music Icy-1.Icy-1 (Type=IT,Format=PCMFLOAT,Channels=2,Bits=32,Frequency=48000,Tracker=1).
DevMusic: Registered Music Mountain.Mountain (Type=S3M,Format=PCMFLOAT,Channels=2,Bits=32,Frequency=48000,Tracker=1).
DevMusic: Registered Music olroot.null (Type=IT,Format=PCMFLOAT,Channels=2,Bits=32,Frequency=48000,Tracker=1).
DevMusic: Registered CD Track 00, but cannot be used (Dummy).
DevMusic: Registered CD Track 01, but cannot be used (Not found)....252 lines deleted...DevMusic: Registered CD Track 254, but cannot be used (Not found).
DevMusic: Registered CD Track 255, but cannot be used (Dummy).
Init: Game engine initialized
UnrealTournament.log wrote:Log: Unbound to OpenGLDrv.dll
Log: Unbound to Cluster.dll
DevMusic: Unregistered CD Track 00.
DevMusic: Unregistered CD Track 01....252 lines deleted...DevMusic: Unregistered CD Track 254.
DevMusic: Unregistered CD Track 255.
DevAudio: Cluster SetViewport: NULL_PTR
Exit: Cluster shut down.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Re: ◄► Unreal Tournament v469b Patch Release ◄►
Wow. Old bug strikes back.
Use not Cluster - OpenAL if you can. About bug reported. Possible in some new builds will be fixed.
Use not Cluster - OpenAL if you can. About bug reported. Possible in some new builds will be fixed.
Re: ◄► Unreal Tournament v469b Patch Release ◄►
Another issue with UnrealEd in v469b: two Actors have an identical value for Location.z, but if both are selected, the property window stays empty for that z component - like they have different values for it. The identical value for Location.x is shown correctly.
To reproduce this issue, paste the following into UnrealEd:
In UnrealEd v436 the z value is shown correctly.To reproduce this issue, paste the following into UnrealEd:
Code: Select all
Begin Map
Begin Actor Class=ThingFactory Name=ThingFactory0
Level=LevelInfo'MyLevel.LevelInfo0'
Location=(X=194,Y=440,Z=-2032)
End Actor
Begin Actor Class=ThingFactory Name=ThingFactory1
Level=LevelInfo'MyLevel.LevelInfo0'
Location=(X=194,Y=326,Z=-2032)
End Actor
End Map
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- Neon_Knight
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Re: ◄► Unreal Tournament v469b Patch Release ◄►
If you REALLY want bugs to be squashed, go to the UT patch's Github and send your concerns there. It's the safest place where your concerns can be heard.
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki
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ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
Re: ◄► Unreal Tournament v469b Patch Release ◄►
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: ◄► Unreal Tournament v469b Patch Release ◄►
Hmm, I noticed an oddity with UnrealEd. Might be a known issue though.
Whenever I open it, the "Browser" dialog is empty / unpainted.
Is this a known bug?
Whenever I open it, the "Browser" dialog is empty / unpainted.
Is this a known bug?
Re: ◄► Unreal Tournament v469b Patch Release ◄►
It is not a bug at all.
It is a main frame for docked view of browsers.
Try use "menu - view - docked" in any browser for see what happens.
It is a main frame for docked view of browsers.
Try use "menu - view - docked" in any browser for see what happens.
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Re: ◄► Unreal Tournament v469b Patch Release ◄►
Hmm, odd that it shows up every time.
I opened the texture browser, and docked it, and the "empty window" updated properly.
I closed UnrealEd and reopened, and this docking wasn't persisted.... Hmm, odd again.
If you close this dock browser, is there a way to reopen it? Can it be disabled from opening if I want?
I opened the texture browser, and docked it, and the "empty window" updated properly.
I closed UnrealEd and reopened, and this docking wasn't persisted.... Hmm, odd again.
If you close this dock browser, is there a way to reopen it? Can it be disabled from opening if I want?
Re: ◄► Unreal Tournament v469b Patch Release ◄►
It does, yes.
Yes, odd, it should do - does your UnrealEd.ini update?1337GameDev wrote: ↑Sat Mar 27, 2021 6:36 pm I closed UnrealEd and reopened, and this docking wasn't persisted.... Hmm, odd again.
In the menu at the top, go to View and click on Master Browser to open it. No idea if it can be disabled - possibly not as it will hold the docked or current browser?1337GameDev wrote: ↑Sat Mar 27, 2021 6:36 pm If you close this dock browser, is there a way to reopen it? Can it be disabled from opening if I want?
Re: ◄► Unreal Tournament v469b Patch Release ◄►
For me docking is persisted when I re-launch UnrealEd.
This option stored in UnrealEd.ini like:
So need check UnrealEd.ini for write-protection and proper content of it.
This option stored in UnrealEd.ini like:
Code: Select all
[Music Browser]
Docked=1
Re: ◄► Unreal Tournament v469b Patch Release ◄►
What is this new padlock button in Group Browser for?
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"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Re: ◄► Unreal Tournament v469b Patch Release ◄►
Actually, if you check this things LevelInfo.ComputerName will be filled with comma-separated list of this groups.
IDK anything else.
IDK anything else.