Unreal Tournament 22 Years Later: An LGR Retrospective

Discussions about UT99
User avatar
UT Sniper (SJA94)
Masterful
Posts: 695
Joined: Thu Jun 24, 2010 10:35 pm
Personal rank: noob programmer
Location: England

Unreal Tournament 22 Years Later: An LGR Retrospective

Post by UT Sniper (SJA94) » Fri Jun 04, 2021 3:28 pm


User avatar
EvilGrins
Godlike
Posts: 8294
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: Unreal Tournament 22 Years Later: An LGR Retrospective

Post by EvilGrins » Fri Jun 04, 2021 6:15 pm

http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
TankBeef
Adept
Posts: 299
Joined: Tue Apr 13, 2021 12:56 am

Re: Unreal Tournament 22 Years Later: An LGR Retrospective

Post by TankBeef » Fri Jun 04, 2021 8:17 pm

Oh wow!!! What a wonderful video. Thanks for that, man. :D Yes, there's the exact PC Gamer CD that i had, with the demo. That was my "portal to a new world". :lol2:

User avatar
Swanky
Adept
Posts: 422
Joined: Sun Mar 16, 2008 9:06 pm
Personal rank: Brush Commander
Location: inside ze bocks

Re: Unreal Tournament 22 Years Later: An LGR Retrospective

Post by Swanky » Fri Jun 04, 2021 10:37 pm

I remember playing Unreal. Or... trying to play Unreal because of its system requirements. Had to beg my parents to buy me UT. It was worth it... and then I found a tutorial on how to operate Unreal Editor.

User avatar
UT Sniper (SJA94)
Masterful
Posts: 695
Joined: Thu Jun 24, 2010 10:35 pm
Personal rank: noob programmer
Location: England

Re: Unreal Tournament 22 Years Later: An LGR Retrospective

Post by UT Sniper (SJA94) » Fri Jun 04, 2021 11:13 pm

I found unrealEd by accident, clicked on it was hyped as a kid, think first thing I did was move the flags really close to each other on face.

User avatar
JimmyCognitti
Skilled
Posts: 176
Joined: Sat Mar 29, 2014 11:48 pm

Re: Unreal Tournament 22 Years Later: An LGR Retrospective

Post by JimmyCognitti » Sat Jun 05, 2021 1:56 am

That's funny, I also got to play UT99 for the first time thanks to that magic PC-Gamer CD (I still own it). I remember playing this demo @800x600 medium settings on a Riva TNT2, I was totally blown away by this game.
Image

User avatar
UT Sniper (SJA94)
Masterful
Posts: 695
Joined: Thu Jun 24, 2010 10:35 pm
Personal rank: noob programmer
Location: England

Re: Unreal Tournament 22 Years Later: An LGR Retrospective

Post by UT Sniper (SJA94) » Sat Jun 05, 2021 2:45 am

Someone found my stream because of LGR's video lol:
Image

User avatar
Hellkeeper
Inhuman
Posts: 874
Joined: Tue Feb 25, 2014 12:32 pm
Personal rank: Soulless Automaton
Location: France

Re: Unreal Tournament 22 Years Later: An LGR Retrospective

Post by Hellkeeper » Sat Jun 05, 2021 1:42 pm

Nice vid, I had enjoyed his Unreal one.
You must construct additional pylons.

User avatar
TankBeef
Adept
Posts: 299
Joined: Tue Apr 13, 2021 12:56 am

Re: Unreal Tournament 22 Years Later: An LGR Retrospective

Post by TankBeef » Sat Jun 05, 2021 2:24 pm

More about the magazine game demos. At that time I did not have, or even new what a 3D video card was. :lol2: I saw the mags at the stand, and I was like "wow, you get a CD included with free games", you know how much people love free stuff, its psychological. :lol2: But then...oh man, It tells me now I need a 3D card to play most of them. :? Oh well...wait, this "Unreal Tournament" thing has "software rendering" option, no 3D card required. :) So I fired it up. Turbine, the first map, and I remember the weird feeling, I had not played any deathmatch before, and I was like "what the...I die, and I click fire, come back to life, but the game continues, does not start over again...what the heck is this?". I felt out of place, I was used to the "standard" games, where you die and go back to the beginning of the level. But that deathmatch "weirdness", not only I started to get used to it, It quickly replaced everything else. :lol2: So after Turbine, I played Tempest, Phobos, Morpheus, Coret and Sesmar, in that order. And I saved for a Voodoo 3 3000, cause I wanted to try the other games that absolutely required 3D card, no way around it, and everyone recommending it. First time I fired up UT with the Voodoo I was...Whoaaa!!!...now it looks and plays totally awesome. :rock: Then I tried Quake 3 Arena demo, no software rendering at all there, played a bit, then went back to UT and played way much more, I was "this is the game I love, I am sticking to this one". :lol2: Then, after I played that demo to death, I went to the store, and bought the game. 8)