AutoMerger Testthread

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papercoffee
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AutoMerger Testthread

Post by papercoffee » Thu Jun 10, 2021 1:18 pm

Please try to double post here.
I just want to see if it works at least in the normal sections of the forum.

ONLY ONE DOUBLE POST PER USER, OR ELSE Image

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Re: AutoMerger Testthread

Post by TankBeef » Thu Jun 10, 2021 1:28 pm

Ok, lets see...

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Re: AutoMerger Testthread

Post by TankBeef » Thu Jun 10, 2021 1:29 pm

...if this works

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Re: AutoMerger Testthread

Post by papercoffee » Thu Jun 10, 2021 1:38 pm

ok it seems not to work.
  • =MERGED POST=
at least for others.
  • =MERGED POST=
TankBeef wrote:
Thu Jun 10, 2021 1:29 pm
...if this works
try again please

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Re: AutoMerger Testthread

Post by TankBeef » Thu Jun 10, 2021 2:00 pm

Oh ok, let's see..

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Re: AutoMerger Testthread

Post by TankBeef » Thu Jun 10, 2021 2:01 pm

...one more time

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Re: AutoMerger Testthread

Post by TankBeef » Thu Jun 10, 2021 2:04 pm

Nope. papercoffee, did you check if it is a privilege thing? Only admins, for example?

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Re: AutoMerger Testthread

Post by Neon_Knight » Thu Jun 10, 2021 3:01 pm

A character sees or hears that someone is coming. Thinking that it's a bad guy, he prepares a mallet, a baseball bat, a net, etc. When the person appears, he strikes...and then notices that it was his friend rather than a bad guy.

Usually, while the character is distracted tending to his injured friend, the real bad guy will come up behind him.

Compare Friend or Foe. Sister trope of Cat Scare where approaching danger turns out to be a harmless critter. See also Don't Sneak Up On Me Like That and Trapped the Wrong Target. If a villain sets someone up to do this, see Disguised Hostage Gambit. Not to be confused with Self-Harm or Offending the Creator's Own.
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Re: AutoMerger Testthread

Post by Neon_Knight » Thu Jun 10, 2021 3:02 pm

The Finishing Move is a special combat maneuver that is only ever used to cap off a battle, especially one that's already been won. It's often incredibly flashy, frequently requiring a "charge-up" time long enough that it would be impractical to use if your opponent weren't already on the ground in a bloody heap. Even without a "charge-up" time, using a Finishing Move at the beginning of a fight is often unwise (especially if It Only Works Once), because if the enemy can counter it, they most likely will.

When a new Finishing Move is introduced in a story, it's often treated as a case of Forbidden Chekhov's Gun — if the move isn't carried out perfectly, it could backfire and kill our hero(es), or even cause The End of the World as We Know It. Inevitably, the move turns out to be the only thing that can save them this week, and so it works perfectly, and it's treated as being reliable from then on.

Limit Breaks in video games are usually intended as Finishing Moves, but often have different uses. Finishing Moves are also common as a natural part of gameplay in games, as opposed to being intended to be used at the end of the fight and it's just cool. A Finishing Move which makes it easier to kill other enemies in a fight after killing one enemy with it is a Chain Lethality Enabler.

A Coup de Grâce may be used as one, as might Finishing Stomp and Kick Them While They Are Down. See also Coup de Grâce Cutscene. If the effect tends to be delayed then it is You Are Already Dead. If the move is countered, No Selled or otherwise fails to finish off an enemy, especially if it's to show off how badass the newest villain is, then you've got a case of The Worf Barrage.
Official (?) U1 v227/UT v469 .int and spanish localization fixer/maintainer. - Unreal Wiki
"Practice good sportsmanship. You were a n00b once, too." - UT3 Loading Screen
"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" - Cliff Bleszinski
"The ratio of critics to creators is something like 10,000:1. The ratio of good critics to bad: 1:10,000 (where 'good' means 'helps advancing the art')." - Fast Eddie, TVTropes
"The projects that never start are the projects with the "idea man" as the leader." - Brandon "GreenMarine" Reinhart

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Re: AutoMerger Testthread

Post by papercoffee » Thu Jun 10, 2021 3:14 pm

Someone test again please.

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Re: AutoMerger Testthread

Post by sektor2111 » Thu Jun 10, 2021 3:18 pm

A Long Post...
  • =MERGED POST=
... must be Split.
  • =MERGED POST=
Tested and... Auto-Merged...

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Re: AutoMerger Testthread

Post by papercoffee » Thu Jun 10, 2021 3:20 pm

first member where it worked ... ok check.

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Re: AutoMerger Testthread

Post by TankBeef » Thu Jun 10, 2021 3:22 pm

Neon and his...

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Re: AutoMerger Testthread

Post by sektor2111 » Thu Jun 10, 2021 3:22 pm

Once again...
  • =MERGED POST=
And quick reply...

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Re: AutoMerger Testthread

Post by TankBeef » Thu Jun 10, 2021 3:24 pm

Ok, sektor...
  • =MERGED POST=
...got in the way